The title pretty much sums it up. Basically I want to do something similar in TF2, except I have portals that players can teleport through, and in games like quake and UT3 you can see through the portal kind of like its a TV screen. I assume its done with a brush tied to a camera (same effect pretty much as the game portal) but I am pretty sure portal's are custom coded.
So anyways, is anything like this remotely possible in TF2?
point_viewcontrol works for binding the clients vision to it, but I cant think of a way I could bind a texture or something to it.
So anyways, is anything like this remotely possible in TF2?
point_viewcontrol works for binding the clients vision to it, but I cant think of a way I could bind a texture or something to it.