WiP in WiP, post your screenshots!

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
20180424171503_1.jpg

Updated area for cp_last_call. Sry about lighting- cba to seal atm ;)
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
I know this doesn't show too much, but Its An E.T. Map!
Not really, Its just an alien map.
20180425084340_1.jpg

 

FloofCollie

I really suck!
aa
Nov 5, 2016
600
669
Trying to experiment with lighting.
I really like the look of the sun being cast from behind the rooftops, but I feel like the RED bases should have the fronts lit, with BLU's in shadow, to work with the brightness and ambience.
Also the sunlight's supposed to cut through the corner. I can't tell which is better.

Before:
xcCmzBS.jpg

r3zH7XO.jpg


After:
WOmhXUC.jpg

IKsSlGA.jpg
 

Yoshark

L3: Member
Jul 29, 2016
128
137
Thanks for the feedback on my previous picture. I have reduced the number of fluorescent lamps and changed from using point_spot to using a func_brush using world space glow with a gradient texture. On an unrelated point, Here's a bit of a cave in the same map.
upload_2018-4-28_8-43-57.png
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
I'm re-detailing lumberyard to look more like the concept art (and also add a bit of my own flavor to it)
nISj0v8.jpg

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3dO69Ur.jpg

(Roofs on this are a bit weird, I'll fix that)
GlrvFeg.jpg

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Also it turns out that I really like making 3D skyboxes. I like trying to make it feel like there is actually a world outside of the playspace.

EDIT: I'll also probably release a KotH version as well, even though it probably won't play all that well.
 
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Aldoux

L1: Registered
Jul 14, 2017
16
5
New japan-themed pl project. Lets see how it turns out...
 

Attachments

  • pl_hitotsu_a10000.jpg
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Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
unknown.png


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After all this time, Hammering out a new Alpha still feels wonderful.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
Makin' an SFM map
xqWfsQe.jpg

bu3F5wZ.jpg

M4hpO9P.jpg
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D8yu1Ey.jpg

I took a fair bit of inspiration from the early badlands concepts. I think it's going pretty good, probably gonna make a blu version soon.
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
So for a school project, I'm making a hammer map. Tell me if this seems note worthy enough to be shown off.
cp_school_goal_a10000.jpg

cp_school_goal_a10001.jpg

(that's a death hole. Don't go in there)
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
So for a school project, I'm making a hammer map. Tell me if this seems note worthy enough to be shown off.
cp_school_goal_a10000.jpg

cp_school_goal_a10001.jpg

(that's a death hole. Don't go in there)

Buildings could use some beams and maybe a sign here and there.

Also a skybox would be pretty dandy, but I imagine you've got that planned already