- Dec 16, 2008
- 818
- 245
sorry, seems i'm full of questions here, and not got much to contribute back.
is there a way to delay the map resetting/teamswitching after the last CP is capped on a CP or PL map?
for example, most assault maps in unreal have some scripted scene happening when the game ends. i'm hoping to bring that over into tf2 if possible.
is there a way to delay the map resetting/teamswitching after the last CP is capped on a CP or PL map?
for example, most assault maps in unreal have some scripted scene happening when the game ends. i'm hoping to bring that over into tf2 if possible.