Wildpond

CP Wildpond Final

XEnderFaceX

F1 Fan
Aug 18, 2015
316
98
Wildpond - Red Teams Yeti Facility

cp_wildpond:
------------

Wildpond is an Attack/Defend Control Point map. It takes place in the Jungle

Control Point A - The First Control Point takes place inside Red Teams Yeti Facility.
Inside a Room where Red Team tests out the Yetis!

Control Point B - The Second Control Point takes place outside close to a Crocodile Farm, watch out!


Control Point C - The Last Control Point takes place inside Red Teams Yeti Facility.
Inside a Room where the Yetis get Frozen inside a few Cells for Safety!

Basic information:
==================

Map type: Control Point
File name: cp_wildpond
Release Date:
Developer(s): XEnderFaceX

Map Info:
=========

Environment: Jungle, Alpine
Setting: Nighttime, Cloudy
Deep Water: Yes
Hazards: Cold, Crocodiles

Map Items:
==========

Health Kits:

Full: 0
Medium: 4
Small: 1

Ammo Boxes:

Full: 0
Medium: 3
Small: 3

Thanks to:
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"Mappers arent Nappers" Poster - Diva Dan

Trivia:
-------

- There are 3 Hidden Mini-Yetis in this Map, can you find them?


Note: This Maps Gameplay will change in future Versions!
 

TheMightyGerbil

L2: Junior Member
Dec 23, 2012
79
21
For the first red spawn add a second set of info_player_teamspawns that face the A door and start with those enabled and the ones you have now disabled. On capturing point A enable those spawns and disable the others. You always want a spawning player to face the direction you want them to go. On playing most of our players initially went in the wrong direction.

You probably would have done this normally but everyone was pressed for time in the contest and had to release things before they were ready, like me XD . I'm sure it will get better :) .
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
i could make SFM posters for your map if you want. some of my work.
guns and guts2.png lockertalker.jpeg
 

XEnderFaceX

F1 Fan
Aug 18, 2015
316
98
Changes:
--------

Visuals:
========

- Cubemaps have Returned!
- Improved Final Event
- Updated Soundscapes
- Added Announcer Voicelines that play for Red when close to winning
- Fixed Light on the Alligator Sign on CP B
- Moved Spectator Camera on CP C

Gameplay:
=========

- Removed Unnecessary Arrowsign in Blu Mainspawn
- Lowered Captime on CP C

Optimization:
=============

- More Textures have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=F0l07-pspwI

Read the rest of this update entry...
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
I fell like the final point is still a tad too long for a final point. Its your decision though.
 

XEnderFaceX

F1 Fan
Aug 18, 2015
316
98
Changes:
--------

Visuals:
========

- More Detail in the 3D Skybox
- Updated Soundscapes
- Textured all leftover Dev Textures
- Removed a few Signs

Gameplay:
=========

- Clipped Roof of Reds last Spawn
- More Height Variation on CP B

Optimization:
=============

- More Textures have Nodraw


Note:
=====

Incase youre Wondering why Wildpond is on Final right now is because i honestly lost motivation with Wildpond.
So i decided to get it to Final instead of just keeping it at B7.
I hope you understand. Thanks for the Support and Feedback! :)

Read the rest of this update entry...