tc_pressure

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Ok, I decided to make pressure a tc map. Well, something between tc and dustbowl, but underwater ;)

Anyway, the shark is semi-done. I want to work a bit more on the texture, have to look how I get normal maps to work in source and spec maps... than we can start.

Now back to c++ for a while :D

sharkrenderednl2.jpg
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Looks nice, I'd try not to have tooo much water in the map. The main rout is watery perhaps with a dry longer path to each location.
Nice shark, and I'm looking forward to it
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
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There will be no water that where you can swim in. Like in Bioshock, you never swim too (only at the start lol). There will be water round you but you don't have to swim :) Just some water puddles here and there etc.

Hacky sorry :p NO LAZERZ :D
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
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Hehe no lasers XD

GroundTexture, now trying to get it working in hammer with the normal maps.

bumpoo0.jpg
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
interesting. have the lay out planned yet?

I have some ideas yes, but didn't draw a plan yet (that I will make this weekend). I just want to do some tests here before I start with the orange map :)
The map won't be red based since its an underwater facility of blue but red has some parts of the map too. Like if you played Bioshock: red(arcadia) blu(medical pavilion)
 

Nizzem

L2: Junior Member
Nov 29, 2007
57
0
looking good so far, I like to tile texture a lot.
The side fin on the shark looks.... wrong, but the rest is great.
Are you using Max or maya?

Can't wait to see it in action.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
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Its uber normalmapped to see how extreme I can go. It will be more subtle near the final texture since im just experimenting :)
Shark his fin is wrong smoothing groups, maybe a bit too lowpoly too but that's a bit too late now to change innit? :p

I use 3DSmax :)
 

Intraman

L4: Comfortable Member
Nov 4, 2007
191
0
I assume that the sharks won't be a major feature of the map anyway right? I'm guessing you put them in either some type of aquarium or in some outside area that's only veiwable through windows and such.
 

JTG

L2: Junior Member
Nov 19, 2007
61
1
I'm really excited to see how this turns out. I've wanted to do an underwater level as well. I was thinking of having two underwater biospheres (like in the movie The Abyss) with moon pools and everything.

Love the shark, btw.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
I still need to do some texture work but its almost finished, all diffuse/normal/spec maps work, good fps, gonna be awesome. Im gonna animate it tomorrow.

sharkhr2.jpg
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Noway im animating this sucker to swim around :). you wont get near it though or get bitten :) just decoration.