TF2Maps.net Major Contest #14: Connect 5 (Submission Thread)

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Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
3d6bpMn.png


Main Thread | Preliminary Voting Thread | Finalist Voting Thread | Results Thread
This is the thread for submitting your entry to our 14th Major Contest: Connect 5. All entries must be posted in here before the deadline, and must follow the specified rules.

Rules
  • Your map must include all features in a single row, column or diagonal line made up of 5 squares of your choice from the Mapping Grid provided, and when you submit to the Upload Thread you must provide us with the line you have used. All maps that do not abide by this when submitted will be disqualified at the deadline.
  • Your map must have been started after the date of the Main Thread's original post.
  • Mann vs Machine maps are not allowed.
  • Custom content is allowed as long as it fits one of the following criteria: It is made entirely by yourselves, or available for public download prior to our custom content deadline (2nd January 11:59 PM GMT+1).
  • Collaborations are allowed as long as your team (including yourself) does not exceed 4 people (only one of you can receive a game from the Prize Pool but all involved would receive a Mapper's Medallion).
    • You're restricted to being credited for 2 submissions for work in Hammer. This means you can make assets for more than 2 entries.
  • Maximum of two entries per person.
  • Your map must be able to accommodate for a standard amount of players. This means a minimum of 16 spawn points per team for standard maps.
  • Your map must be TF2 styled. (No other valve games/other games)
  • Everything must be finished and submitted in the upload thread before the deadline! Upload thread will be up a week prior to the deadline and you are allowed to submit any time within that week, and update your entry as many times as necessary before the deadline.
  • Your map must be fully functional; meaning it includes objectives, spawn points, is fully lit and both teams can reasonably win.
  • Everyone can enter (other than those banned from entering contests), though judges and those involved directly in judging cannot win any prizes or place in the top 3.
We reserve the right to disqualify any map for breaking any of these rules (with reason).

Deadline

The deadline is 11:59PM on 20th April 2018 GMT+1

Click here for a local countdown

Submission Format

In your submission (in the submission thread, Will be posted at a later date):
  • A link to your .bsp. Please compress your map also.
  • Please make sure ALL content is packed into your BSPs, but please make sure it follows the custom content rules above.
  • Screenshot/s aren't required, but are encouraged (however if you choose to do so please format in a way that does not take up a lot of space).
  • All submissions MUST specify the horizontal/vertical/diagonal line of 5 of their choosing.

Judging
Are you an active, upstanding member of our community and want to help us judging the contest? Judging is an essential, much-appreciated role in all contests. Please note that this invalidates any entry including you from winning prizes. Private judges will receive a small survey/poll to fill out for detailed votes.

For anyone showing interest in this, please send me a Private Message on the site or in Discord. All judges will receive an honorable mention in the final post, and helping within contests is a sure way to increase your reputation within the community!


As always, this post is reserved for submission posts only: all other posts will be removed.
 
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Mess About

L7: Fancy Member
Jan 16, 2017
404
178
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Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
Map: Yanqing

2CP arena map set in city district Yanqing, China

MAIN CREDITS:

saph- Layout
Diva Dan- Detailing, layout
Sedimentary Socks- Lazarus assets (do they count to the limit? who knows)
fuzzymellow- Lazarus assets and Urban texture pack assets

Additional credits:
EArkham- Antiquity assets
Frontline team- Frontline assets

and all the lovely playtesters!



Map Download: https://tf2maps.net/downloads/yanqing.5861/

EuNic2e.png


BYHKiSz.jpg
 
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Cincomma

bonk sploosh
aa
Aug 2, 2017
430
404
Map: Flurry
Gamemode: KotH
A Snowy Koth map with a train that runs through mid
Map link is right Here
Thanks to Seal Zebra for help with some detail
board1_compressed.png

20180116101842_1.jpg

Hope you guys like it!
 
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Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
Map: Hazyfort

Gamemode: Attack/Defend Capture Point

Grid:
RNpqFaU.png

Custom Contents not made by me: Construction Pack
Frontline Pack
Overgrown Pack
Autumnal Pack
Moonshine Content pack
Arabian Market Pack by Chemical Alia
Fall Oak Trees by Void
Emporium Vehicle Pack
Modular Granary Conveyors by Freyja
Round Hay Bale by MaccyF

Special Thanks: Yall playtesters.
7FjE0T7.jpg
 

red3pit

High on melancholy
aa
Dec 3, 2016
262
309
Map: arena_chounai_b2
Gamemode: arena
Thread: https://tf2maps.net/downloads/towngate.5908/
Credits: red3pit - layout and detailing
Freyja - Teien content; Japanese Pack, alot model
EArkham - Japanese Pack Extension
Chemical Alia - Arabian Market Pack
evil knevil, NassimO - Delivery Van model
MaccyF - forest version of rock005
Frontline Project - textures
fuzzymellow - Jungle Pre-Release Map Texture Pack
Grid:
upload_2018-4-16_18-30-7.png

Moneyshot:

upload_2018-4-19_22-18-16.jpeg
 
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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
Map: pl_stormguard_a10C
Gamemode: payload
TF2Maps page: https://tf2maps.net/downloads/pl_stormguard.5822/
Themes:
C5Grid.PNG
Thank you to: Everyone who tested the map on the server!
The current file is only a fast compile - the full one didn't finish in time for the deadline >.<
20180415233024_1.jpg
 
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Nov 28, 2017
130
118
Map: koth_zhuanguo_b8
Game mode: Custom King of the Hill
Description: In a lucrative smuggling business near the Great Wall, the team fight over control over the mines of 'Brick Country' or Zhuanguo. Whoever captures the point gets to spawn north while the losers spawn south.

Download: http://tf2maps.net/downloads/zhuanguo.5921/

Capture.PNG


20180419191325_1.jpg


Credits:
Japan Content Pack (I know, I'm sorry but I couldn't find or make any good Chinese roofs), Construction Pack, Valve, custom models and textures like the Terracotta team and the Chinese text were made by me.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
arena_snowcastle_b2
download
thread
board line: 3rd column. night/symmetrical/snow/castle/objective over deathpit

map team:
myself (anything that isn't a tree)
Diva Dan (the rest)

uses some frontline textures but that doesn't count towards the collaborator total

arena_snowcastle_b10001.jpg

definitely missing some stuff but im rushing this out the door and im not allowed to win anyways. judge me as normal though
 
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Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
pl_oasis_b4
download
thread
connect5 line

Team:
Layout by Crash
Detailing/ custom theme by Freyja
Sphinx prop by Jukebox (modified for contest)

Additional assets used:
Tribute Props by Jukebox
Freyja's Egyptian Assets by Freyja
Teien Textures by Freyja
Egypt Sphinx pack by EArkham
Fubar's Quality Pumbing Set by Fubar
Antiquity Cambodian Assets by EArkham
Overgrown Prop Pack by Pear
Pacific Palm Trees by Ravidge
Vineyard Ivy by Dr. Spud
Construction Pack
Frontline Pack

VhxaJqq.jpg


Freyja and I would like to request that our map be judged as normal, but not ranked in with the other entries. We're just interested in getting the feedback for the map that comes with the judging process.
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
Map: cp_spout_a3
Game Mode: 2cp Attack/Defense
Brief: 2cp Attack/Defend map set in some snowy mountains. A train runs through point B.

download
thread

Board Line: (Asymmetrical - 1 Moving Train - Snow - Day - Alpine/Forest)
connect5 snip.JPG

cp_spout_a30000.jpg
cp_spout_a30002.jpg
 

TheMightyGerbil

L2: Junior Member
Dec 23, 2012
79
21
Map: Koth_tug_o_war_a7
Game à la mode: Koth but the point, the boat, moves and can be ridden.
Description: The saga of Red and Blue fighting over meaningless things continues as they have a "tug of war" over which direction a "tug boat" circles, pun intended.

Download facilitator: http://tf2maps.net/threads/tug-o-war.36117/

Pic or it didn't happen:
boat_under_bridge.jpg



Connect 5 griddles:
connect_5.jpg
(Should you doubt from the pic the map is set in both dusk and night.)

All custom models and textures (unfinished as they are XD) were made by me alone though not all of them were made specifically for this map (though the map was made specifically for this contest). I don't know if that matters as the rules don't say, just being honest.
 
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