what would happen if i made my skybox a sphere prefab?

◤Bl4ke◢

L1: Registered
Mar 29, 2018
44
29
ive been curious because on first thought it doesent seem like it would change anything, it would be great to stop leaks, and be way more manageable, size adjusting wise, but i have a feeling since no one else has done this (i think) that something is wrong with my idea
 

grtgmzlol

L2: Junior Member
Sep 29, 2017
74
18
Then it bwould be a sphere, the only thing im concernced is reaching the max brush count if you are making it smoother than blockier sphere AND since its spherical you will have a messy portal file and darn long vvis calculations
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845

◤Bl4ke◢

L1: Registered
Mar 29, 2018
44
29
In short, using a sphere to seal your map is a terrible idea. This is similar to using a large hollow box to seal your map, but far, far worse
For an explanation as to why, check out this guide: http://www.optimization.interlopers.net/index.php?chapter=notices

I read the chapters of that, very good guide, but the only thing about skyboxes was the beggining and it just explained not to give your skybox more room than it needs because that's stupid , not a thing about non rectangular skyboxes like sky spheres, sky cylinders, or sky pyramids (just made those up now), I'm honestly really curious and I think tommorow im gonna test a skysphere and see if it really changes anything. If you could give me an image of what happens with a non rectangular skybox, I would greatly appreciate it.
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
I read the chapters of that, very good guide, but the only thing about skyboxes was the beggining and it just explained not to give your skybox more room than it needs because that's stupid , not a thing about non rectangular skyboxes like sky spheres, sky cylinders, or sky pyramids (just made those up now), I'm honestly really curious and I think tommorow im gonna test a skysphere and see if it really changes anything. If you could give me an image of what happens with a non rectangular skybox, I would greatly appreciate it.

You should really take a look at that whole site. A worldbrush sky sphere will create tons and tons of visleafs. It's horrible for compile times, will look messy on your grid, and is just inferior to sealing the map normally.
 

◤Bl4ke◢

L1: Registered
Mar 29, 2018
44
29
You should really take a look at that whole site. A worldbrush sky sphere will create tons and tons of visleafs. It's horrible for compile times, will look messy on your grid, and is just inferior to sealing the map normally.

Well thank you for explaining, I originally thought that it might crash your tf2 or make it run at 2 fps. But I guess it just makes a lot of vis leafs, and kills compile times
 

ficool2

L4: Comfortable Member
Oct 28, 2017
161
232
Well thank you for explaining, I originally thought that it might crash your tf2 or make it run at 2 fps. But I guess it just makes a lot of vis leafs, and kills compile times

Which also results in far lower framerates, especially with a sphere
 

henke37

aa
Sep 23, 2011
2,075
515
Please read up on the PVS system that source uses. It's critical to the performance in game.
 

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
Round skybox brushes are not only very bad for performance in Hammer and in game, but also very pointless as it will not change the way anything looks after being compiled. The skybox will still render the sky texture the way it should look even if it is round, triangle, etc. Ever notice that you don't see any corners in a skybox on any map when it's compiled? ;)