Unable Transport

PLR Unable Transport a4

eighttailedfox

L1: Registered
Jan 7, 2015
45
8
Unable Transport - Payload Race like never before seen.

Unable Transport is a new kind of Payload Race. Designed to be extremely hard to stalemate.

Explanation: *Section Redacted until after Crash Senpai's April Fools Day*

I built this instead of Connect 5 contest. Will make the gamemode available in April.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Did you pack your custom content? When I load up the map I see tons of purple checkerboards.
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Hey! I had a quick runthrough of your map, and these are my thoughts:
upload_2018-3-26_22-38-45.png

Visible displacement seam here

upload_2018-3-26_22-39-52.png

I'd recommend not using this glass texture for windows, as it can be hard to tell that there's a window there; use one of the glasswindow001 textures instead

upload_2018-3-26_22-41-35.png

Blue's spawn is lacking a func_respawnroomvisualizer here

upload_2018-3-26_22-42-52.png

I thought this prop was solid, and was in for a rude awakening when I jumped onto it

I also feel like the spawn rooms, except for the second stage, were a bit too small

Overall, I quite liked the map! It feels well made, and has an interesting gimmick. Good job!
 

eighttailedfox

L1: Registered
Jan 7, 2015
45
8
Hey! I had a quick runthrough of your map, and these are my thoughts:

Visible displacement seam here

I'd recommend not using this glass texture for windows, as it can be hard to tell that there's a window there; use one of the glasswindow001 textures instead

Blue's spawn is lacking a func_respawnroomvisualizer here

I thought this prop was solid, and was in for a rude awakening when I jumped onto it

I also feel like the spawn rooms, except for the second stage, were a bit too small

Overall, I quite liked the map! It feels well made, and has an interesting gimmick. Good job!

Oddly enough. That's not a displacement seam. I know this, because it's there's not even any displacements on stage 1. It's a rendering bug due to the brush angle. I didn't have time to fix it for the april fools deadline.

Glass: Thanks for the suggestion.

Visualizer: There is one there. Just in that place it's behind the prop. Needed to hammer out a playable version, so just didn't have the time to go back and make them all the same.

Non-Solid Prop: Haha. Yeah. I didn't want snipers going over there. Not sure what I'll do in future versions. But I did put a death sign literally next to it. *shrugs*

Thanks for the feedback. After April Fools I plan to test it in imps more to balance the things out. I'm glad you liked the first impression.