Creating Setup doors

Besley xD

L1: Registered
Dec 18, 2008
7
0
Im fairly new to mapping and have made a map but i would like to put some setup doors in (hold the attacking team back, and open after setup) Would be really grateful if anyone could reply to this telling me how ty, :blushing:
 

Cameron:D

L6: Sharp Member
Sep 28, 2008
363
145
Basically, you need to make a play clip brush, the size of the model of the door you want to make. Make that brush into a func_foor, and set the direction you want it to move in, also set a meaningful name. Next make a prop_dynamic, with the model of the door, and set the parent to the playerclip brush.
Make sure you set the flags on the door to not open on use or touch, but when the input is triggered it will open.
Put the model inside the playerclip brush, and now from any other entity output, you can call the door to open.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
You could always take a look at this to. It's pretty self explanatory and straight forward. :)

Setup Gates


But just like Cameron:D said, make the names more distinctive than "grate_door_top " maybe something like "Red_Setup_Gate" or "Red_Setup_Door_1"(if you have more than 1 door so you can number them.)
 
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Besley xD

L1: Registered
Dec 18, 2008
7
0
Thanks,

Halfway through making them, when creating the Func_door entity i find that when i copy it or click somewhere else the texture loses its func_door stats? how can i fix this?
 
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