(Yes I know I said that I would never come back here, but lets ignore me being a hypocrite for now. :^) )
I've had an interesting map design for an arena mode style map. The control point is located in RED territory, where RED has to defend it, and BLU has to attack/break through their defense and either kill all of RED, or cap the point. Now RED could start capping, but they cap at a much slower rate than BLU. (This slow capping is mostly to get BLU to come out of hiding if there's someone trying to stall the round.)
And to add more to this weird design, add some boost pads to fly all over the place. I believe this will make arena mode more fast paced, and more intense. Which means some team communication will need to be involve to succeed.
Just my weird idea, what's yours?
I've had an interesting map design for an arena mode style map. The control point is located in RED territory, where RED has to defend it, and BLU has to attack/break through their defense and either kill all of RED, or cap the point. Now RED could start capping, but they cap at a much slower rate than BLU. (This slow capping is mostly to get BLU to come out of hiding if there's someone trying to stall the round.)
And to add more to this weird design, add some boost pads to fly all over the place. I believe this will make arena mode more fast paced, and more intense. Which means some team communication will need to be involve to succeed.
Just my weird idea, what's yours?