Tuscany

KotH Tuscany A9

Uncuepa

aa
Oct 25, 2014
793
1,159
Alpha 6 features:
  • Revamped point - Shortened high ground, widened capture area and make garden jumps to flank and highground far more accesible
  • Revamped courtyard - Removed walls to flank, lowered cliff walls and widened route to point
  • Replaced old flank connector - Replaced with housing underpass, its more open and on an degree angle - should be more fun
  • Added minor cover in flanks in the form of doorsteps
  • detail
  • things
  • its been a while
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HQDefault

...what
aa
Aug 6, 2014
1,056
535
I'm sorry but whenever I see your map name I seriously can't stop thinking of this stupid joke from Phineas and Ferb
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massacre master

L2: Junior Member
Feb 2, 2018
88
20
actually I've gome around your map a bit and it says the words error a lot. yeah maybe my pc is glitched, im not sure
 

Uncuepa

aa
Oct 25, 2014
793
1,159
A long time since the last update, quite the update...

- Lowered height of all roofs to make the map feel far less claustrophobic
- Revamped side building to be a larger flank hallway with highground, a separate courtyard and new routes
- Revamped spawn to be smaller with more direct paths
- Added belltowers that ring when the point is capped
- Adjusted textures across the whole map to ease of adjustment and better team recognition
- Changed skybox texture and lighting

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