- Feb 26, 2018
- 18
- 2
I would like to use the pumpkin_loot.mdl as a detail prop. It only supports being loaded as a prop_dynamic model (and also a prop_physics_override which I tried out of curiosity) but the model still gives off the particle effects of real in-game pumpkin loot dropped by dead players during halloween.
Does anyone know if there's a nifty trick I don't know of that would allow me to have the pumpkin_loot model in my map without it giving off the particle effects that are clearly tied to the model itself?
Thanks.
Does anyone know if there's a nifty trick I don't know of that would allow me to have the pumpkin_loot model in my map without it giving off the particle effects that are clearly tied to the model itself?
Thanks.