- Feb 2, 2018
- 88
- 20
I was just wondering how you guys design your maps on paper. Do you start hammer after a rough drawing of top view, or do you decide every single measurement before using hammer?
What helped me was ignoring any thoughts I had telling me "this single brush is sooo similar to [existing map]" or "these doorways are horrible and too symmetrical and exposed to sightlines", because the whole point of developing a map is that you can chop and change it. What I have right now is essentially a worse version of 2fort, but I recognize that, and I see its flaws, and now that I've got a layout (regardless of whether it's good or makes me want to give up), I can change it to make it enjoyable and unique. Such is the beauty of mapping!Bad advice form me but I just get frustrated before I even post my maps. Any solutions?
Atleast for me I just let the map build itself like I just build something with a simple idea and let the map flow how it fits and I don't try to push anything. All my maps are made with this style and I feel it gives a good creative element
Well I wouldn't say any of mine are successful lol just maybe a few portal 2 maps I made and maybe minery but mehwhat are your most successful maps?