Styrofoam

CP Styrofoam a5

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
Styrofoam - The complete remake of 3cp map Shrimptown, all in your hands.

cp_shrimptown_a1 was a contestant for the connect 5 contest, but due to it's major gameplay issues, the main one being last is very open and the overall map is overscaled, I took it into my own hands and disqualified it for the contest, despite matching all 5 blocks. And 4 months later, (even though I started a month ago) here it is.

NOTES:
  • Last looks ugly as fuck
  • The flank to last is beautiful as fuck (can be found to the left of B building
  • Listen to FUNKe's Spotify playlist, he's got some really neat music in there.
  • This is NOT a contestant for the Connect 5 Contest. It was intended to, though.
  • Japan assets are neato.
Okay, now that you've read that (which you've probably not), enjoy my map. Now.
 
Last edited:

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
nofLRWh.jpg


UPDATE NOTES:
-Red now moves to back spawns when Blu caps A (whoops)
-removed gaps at right flank to A
-removed corner on right side of blu spawn
-replaced full ammo with small health near blu spawn
-perm opened shoji doors at blu spawn
-lightened A point
-fixed missing japan bridge textures (special thanks to Freyja) (I think)
-removed C decal
-moved A arrow sign at right flank
-turned bundle of crates outside of C into a crate jump
-matched cap times with merc park
-made inclines to C a little less steep

Nothing major changed, so i'm not gonna be adding screenshots.

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Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
Off6wZE.jpg


UPDATE NOTES:
-adjusted blu spawn
-moved blu forward spawn
-some c door taller
-some nails on not floating metal
-increased height of B building
-hazard tapes on A
-c sign revived, added another c sign
-focus lights on C and B
-graygrid to reflectivity_30b
-lightmaps reduced on only floors (not disps) and undersides (yay optimization or something)

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Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
9e0.png

Fun fact: The iconic Reddit icon is named the "Snoo" from their early name, 'snew.com.

UPDATE NOTES:
-remade mid
-door demolition derby happened, many doors did not survive
-replaced lamp01's with lamp02's in that kinda dark C flank
-also added lamp02's on the other side
-more snow near C
-improved some lights
-minor detailing

Screenshots coming tomorrow (or some other day)

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Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
starchy is a moderator.
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UPDATE NOTES:
-moved red spawn positions
-removed light_spot on C point
-made a door, opens when a caps because people going the wrong way
-some easier window route from left C flank to red B
-nobuild on only the A roof
-added lanterns under bridge
-areaportals (not everywhere)
-more snow near C
-improved some lights
-minor detailing
-lights
-moved some decal
-fixed capping behind the crate on 2nd and final
-you can now hop onto the roof of A bridge with a few props
-minor stuff
-detailed A route to waters
-detailed some of blu spawn
-added funke dude
-fixed red spawn tele entity not working (forgot to check clients rembember that Skittelz okay?)

8pbKPhD.jpg


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