Well, the good news is that Hammer's grid is pretty huge. Like, you could fit maybe 12-16 Hydros in there. The bad news is, there are limits on brush count, so have fun converting absolutely everything into models and having to contend with vertex lighting like an early 2000s GTA game.
I've had this idea for a while too, and I think it'd be really cool if pulled off properly! But I see pulling it off just right as being quite the hard feat to do ;w;
i did attempt this with CS:GO, a map centered around long rang combat set is a middle eastern town and surrounding farm land. but hammer absolutely hated my displacement count so i had to stop early.
i did attempt this with CS:GO, a map centered around long rang combat set is a middle eastern town and surrounding farm land. but hammer absolutely hated my displacement count so i had to stop early.
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