Added a boxjump out of D through the alley window (for red spies to push out)
Changed B & C since one is generally capped first (so red should defend b first)
Sprinkled lots more pickups around
Reduced time rewards given by B & C
Changed B (formerly C) to give defenders a greater advantage
Made the B-to-C connector behind A more appetizing (hopefully attacking players will no consider it more)
Adjusted spawntimes slightly
Tried to make B's (formerly C's) flank more viable, as the best strategy at present is to push through the choke then push on into D
I'm trying to make it B & C more defendable, and equally important to hold,
but also equally important to Blue's push into D
Though for now I'll be trying to change the way Blue moves on from A
and the way Red defends C (the Barn)
Hopefully this map keeps improving!
Read the rest of this update entry...