Londo

KotH Londo rc1

Arceus

The equine creator everyone takes for granted.
Apr 19, 2016
42
3
Londo - A cozy KOTH map paying homage to one of the best 3D fighting games.

Londo, the iconic sunny level from Capcom's Power Stone, a 1999 classic 3D fighting video game, is brought to life in a stunning adaptation as a Team Fortress 2 map.
Fight for glory over the central control point, the fountain, or relax in this map using either the free-play or King of The Hill variants.
Explore rooms in buildings never-before-opened to the public.

Start your own wild adventure on one of the first battlegrounds that widened the possibilities for fighting game history.

Alternatively, you can download the Free-Play version, but you must install it yourself.
Place the .BSP in C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps
Note that folder 'common' may be your Steam username instead.

Note: If you want the Free-Play version, contact me. thumb.png mapspray.png
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Izotope

Sourcerer
aa
May 13, 2013
698
764
Reminds me of Cracker Jack's level from SF EX Plus Alpha, another Capcom game.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
A king of the hill map set in a small village where the point is set on a fountain? What an intriguing idea...

In all seriousness though this looks interesting, but it also looks asymmetrical, which is weird for koth
 

Arceus

The equine creator everyone takes for granted.
Apr 19, 2016
42
3
Reminds me of Cracker Jack's level from SF EX Plus Alpha, another Capcom game.
I may do more "level to TF2" conversions in the future.
This map is currently hosted on the Official Google+ TF2 community's server, if you want to play it.

I added custom soundscapes, but for some reason, they do not bundle into the BSP.
 

Arceus

The equine creator everyone takes for granted.
Apr 19, 2016
42
3
A king of the hill map set in a small village where the point is set on a fountain? What an intriguing idea...

In all seriousness though this looks interesting, but it also looks asymmetrical, which is weird for koth
I was unaware that someone designed a map with a similar concept. I merely "ported" the level into a TF2 "version".
My accolades to the designer.

This map was an interesting challenge, since the map is indeed asymmetrical.
I decided to "conceal" the respawn areas, to preserve the level's aesthetic. There are also multiple paths to the fight area.
You can play this map on the Official Google+ TF2 community's server, if you wish to try it for yourself.
Thanks for commenting!
 
Jul 6, 2015
1,425
819

Arceus

The equine creator everyone takes for granted.
Apr 19, 2016
42
3

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
I was unaware that someone designed a map with a similar concept. I merely "ported" the level into a TF2 "version".
My accolades to the designer.
Just to be clear, I wasn't seriously accusing you of ripping my idea off. I was just kidding. :p
 

Arceus

The equine creator everyone takes for granted.
Apr 19, 2016
42
3
Just to be clear, I wasn't seriously accusing you of ripping my idea off. I was just kidding. :p
Ah, thank you.
>.>

Feel free to play the map.

Oh, and do you know how to bundle soundscapes properly?
Pakrat does not seem to work, or maybe I am doing it incorrectly.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Why use pakrat if there is vide, direct upgrade, and compilepal, utility handling compiling stuff with auto pack feature
 

Arceus

The equine creator everyone takes for granted.
Apr 19, 2016
42
3
Why use pakrat if there is vide, direct upgrade, and compilepal, utility handling compiling stuff with auto pack feature

I will be sure to give those a try.
Thank you.
 

Arceus

The equine creator everyone takes for granted.
Apr 19, 2016
42
3

Arceus

The equine creator everyone takes for granted.
Apr 19, 2016
42
3
After about two years, I finally have enough experience under my belt to remaster my favorite and first Team Fortress 2 map.

Enjoy this newly updated version, and play on.

Changes:
- Updated interior lighting
- Added Fountain particles (from EArk's Fountain)
- Added Capture Zone boundary (visual)
- Add Observer Points
- Optimized doors
- Added new props
- Cafe Sign
- Cash Register
- Freezer and Coat Rack from Crash's Overgrown
- Added new posters/textures
- Revised aquatic areas
- Added teleport mechanic for water area by bookstore
- Added Lamp post particles
- Added Volumetric lighting to 2nd floor of the bookstore
- Added custom soundscape to respawn rooms
- Fixed overlapping textures
- Fixed exploit where RED could camp on thin air above BLU respawn exit.

Repacked and Compiled with VIDE.

Read the rest of this update entry...