[WIP] Bank Vault

Aug 19, 2008
1,011
1,158
you all probably know the vault from my pl_cashworks


it´s about time people get rewarded for a strong fight and the vault should open after the explosion.
Problem is, i dont know how to make the door fall back into the treasure room
Does anyone know how to make explosions like in goldrush, a tutorial on valve cinefx would be a huge help

the bankvault is actually two models, the frame and the door, both have pretty messed up collision boxes since i am no expert on modelling


after the explosion, it should look like this


i´d appreciate any kind of help since i´m lost atm
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
you don't want the vault to scatter?

Valve uses a maya plugin for those explosions:

"Not actually a feature of the engine - a common misconception. Cinematic "physics" are actually pre-calculated animations created with Maya plug-in Blast Code."

source:
http://en.wikipedia.org/wiki/Source_engine

But I think I must thank you, because I was also looking for that plugin, but I never googled for it :p

But I think it's an expensive plugin...
 
Aug 19, 2008
1,011
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damn, the "cheap" version costs 400 bucks, plus maya :/

some guys are working on a similar plugin for cinema4D called cinema4Destruction

i guess i´ll have to trick something with letting the vault fall on a predefined path
 

AWESOME-O

L10: Glamorous Member
Mar 20, 2008
779
132
just no explosion but let the door fall into it ??
Or use env explosions for small explosions.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
I have no experience with this, but...couldn't you make the door a physics object held in place by a ballsocket, which when the explosion goes off you sever the socket and have a push make sure it falls backwards?
 
Aug 19, 2008
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thats a nice way of thinking... i might try that, but i´m not really an I/0 entity king, plus the messed up collisionmodel of the door might hinder the door from falling back

i think i´ll try to animate the explosion in XSI Mod Tool... not the easiest way, but i believe that will look best
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
You might want to seperate those hinges too. You could have the blasts at both ends of the hinges and an 'imaginary lock system' on the other end. So you blast the hinges off (and the lock) and then it falls in.

You could probably set that up with physics props and some constraints that you trigger to fail on mapwin or something.

It would be a similar setup to this but without the rope. You would have to kill the constraint to drop the prop.

edit: Ah, ninja'd by TDSOYS :/
 

Cameron:D

L6: Sharp Member
Sep 28, 2008
363
145
You could attach the door to a playerclip brush (So people can walk over it without getting stuck), and make that brush a func_door_rotating, and at the end of the map it swings open, or falls down
 

trainRiderJ

L5: Dapper Member
Mar 14, 2008
203
31
Any way to create something that blinds people to the door (such as a really bright light or thick smoke or something), and then just have the door be gone when the blinding effect is done?

You could throw in some sound effects to simulate the explosion.
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
opps.. but prop_dynamic and parented to a physbox??? and have it be unmoveable un til round win?
 
Aug 19, 2008
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1,158
so, i finished the animation, put it into hammer and it work...
now the problem:

i need the animation only triggered once, so, the vault explodes and the model stays in the last frame of the explode-ani

anyone got an idea how?

edit: got it solved
 
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clubtheseals

L1: Registered
Mar 20, 2008
9
1
Holy crap

That animation is really sweet. Veeeeeeerrry close to valve quality, and you didn't have to use $1000's to make it. Great job on the map so far. I really can't wait to play this.
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
Wow! Shiny!

The door falls down to fast though!

EDIT: no I mean the thing on the side.
 
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