I decided that
everything after point one was shit, so I scrapped it all. Everything.
Tunnel System
I knew I had to revamp the entire thing, so I started on the area that you go into after point one.
It's now a flat surface with a big pillar in the middle, and to the left is a doorway that leads to the spot looking down on point one's building. Obviously it would take 10+ seconds for a spy to walk up there before, and the tunnel was cramped so it would be somewhat hard to get by.
The only part I left was the one way door, since I liked it, and I made it so you can only drop down onto said flat surface, but the jump back up won't be too hard for jumping classes. There's a small cove behind the pillar with a ramp on the left side leading up to it. The right of that is the route into the building.
The building is entered through the basement, where a tunnel will be added to sneak to near the end area much faster. You go upstairs and on the first floor is a doorway, but instead of going through it you can go left to a small loft with windows. Mainly for snipers. The one-way cave door leads into a connected area, but you can't get into it unless you go backwards or come from the door. It has a small bridge leading into the next building, which is when you approach the final point building.
The final point building is a large industrial building (incomplete theme in map) and the large doorway goes onto upper area with some cover so you don'y get rekt by sentries and/or other classes. Red spawn is in front of that, and also directly below it, and a small ramp goes around under that floor and the lower Red spawn. The upper Red spawn has a spiral staircase to the immediate left (may change due to clipping issues, and looks somewhat out of place) which leads right onto the point. A smaller doorway going into the building has a ramp on the right which is opposite the spiral stairs, and the point.
The first area had some fences added to make Red snipers not as OP, and a small shack going into a tunnel as
soon as Blue leaves spawn, and the tunnel comes out opposite the point one building, which I also remade entirely.
I skipped A4, since that was when I remade point one's building, and I know it's going to be unbalanced for a while. But I think I can make it work eventually.
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