- Nov 21, 2017
- 11
- 0
Ok.So I don't know what happened but after a couple of compiles of bsp only, I decided that it was enough optimizations.So I set everything to normal then Boom! my maps texture is completely black.I'm not using any custom textures as was using dev textures.Props and the Skybox are still there.
Here's the Compiler
Here's the .vmf and .bsp:
https://drive.google.com/drive/folders/1u0Q2H4lLLeR8N2zqWuuwHAG1Lh5tnUzf?usp=sharing
UPDATE: I fixed it
Here's the Compiler
Code:
** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_spawn.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
4 threads
materialPath: C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_spawn.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_spawn/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 32 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_spawn.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (182518 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 920 texinfos to 491
Reduced 13 texdatas to 12 (305 bytes to 283)
Writing C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_spawn.bsp
Wrote ZIP buffer, estimated size 467, actual size 387
2 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_spawn"
Valve Software - vvis.exe (Oct 14 2017)
4 threads
reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_spawn.bsp
reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_spawn.prt
1108 portalclusters
3659 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (180)
Optimized: 11350 visible clusters (2.23%)
Total clusters visible: 507920
Average clusters visible: 458
Building PAS...
Average clusters audible: 1097
visdatasize:307954 compressed from 319104
writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_spawn.bsp
3 minutes, 0 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_spawn"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_spawn.bsp
Setting up ray-trace acceleration structure... Done (0.14 seconds)
4271 faces
3028444 square feet [436095936.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4271 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
128505 patches after subdivision
sun extent from map=0.087156
386 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 11515274, max 701
transfer lists: 87.9 megs
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Build Patch/Sample Hash Table(s).....Done<0.0387 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 62/1024 2976/49152 ( 6.1%)
brushes 464/8192 5568/98304 ( 5.7%)
brushsides 2909/65536 23272/524288 ( 4.4%)
planes 1626/65536 32520/1310720 ( 2.5%)
vertexes 6396/65536 76752/786432 ( 9.8%)
nodes 2583/65536 82656/2097152 ( 3.9%)
texinfos 491/12288 35352/884736 ( 4.0%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4271/65536 239176/3670016 ( 6.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1924/65536 107744/3670016 ( 2.9%)
leaves 2646/65536 84672/2097152 ( 4.0%)
leaffaces 5305/65536 10610/131072 ( 8.1%)
leafbrushes 1625/65536 3250/131072 ( 2.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27967/512000 111868/2048000 ( 5.5%)
edges 15279/256000 61116/1024000 ( 6.0%)
LDR worldlights 386/8192 33968/720896 ( 4.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 456/32768 4560/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6654/65536 13308/131072 (10.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 12/512 4224/180224 ( 2.3%)
LDR lightdata [variable] 2888980/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 307954/16777216 ( 1.8%)
entdata [variable] 180554/393216 (45.9%)
LDR ambient table 2646/65536 10584/262144 ( 4.0%)
HDR ambient table 2646/65536 10584/262144 ( 4.0%)
LDR leaf ambient 12951/65536 362628/1835008 (19.8%)
HDR leaf ambient 2646/65536 74088/1835008 ( 4.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3268 ( 0.0%)
pakfile [variable] 387/0 ( 0.0%)
physics [variable] 182518/4194304 ( 4.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 11739
Writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_spawn.bsp
56 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_spawn.bsp" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_spawn.bsp"
https://drive.google.com/drive/folders/1u0Q2H4lLLeR8N2zqWuuwHAG1Lh5tnUzf?usp=sharing
UPDATE: I fixed it
Last edited: