- Oct 14, 2015
- 58
- 3
Hey guys, I'm the guy responsible for the pro version of badlands, and one thing that's been on my to do list is to redo the blockbullets representing the spire.
The issue is that the current blockbullets are not nearly good enough, as they don't visually represent what's a part of the prop, which means sometimes you can hide stickies in the prop, and other times the blockbullets extend out from the prop, interrupting bullets and rockets who players think should be fine.
Possible solutions:
1) Creating more detailed blockbullets for the spire.
The issue with this is that I don't have the required skill to create such a thing, and I'm even struggling to find out how valves current blockbullets are made.
2) Recreating the spire with displacements.
Same issue, I lack the skill required for this, plus it would possible look worse aesthetically.
3) Recreating the spire with simpler geometry.
While still tedious, this is something I likely could manage. This however, would likely upset the community, and I'm also not sure how to make it pretty.
4) Putting regular textures on the blockbullet blocks on spire.
Now this doesn't cover the entire spire for one, and the textures appear stretched out and I can't find a fix for that.
5) Making a new prop that's (more) alligned with the hammer grid, in order to allow easy use of blockbullets and creating an accurate surface. I lack the talent required for that too sadly
What I'm left with is a plea for help in the community. I would really appreciate anyone willing to help me out with this relatively minor issue. Anyone willing to fully commit to doing one of these things or teach me how to do it, will permanently get an honourable mention in the steam workshop page and the Team Fortress TV thread.
Cheers.
Collaide
The issue is that the current blockbullets are not nearly good enough, as they don't visually represent what's a part of the prop, which means sometimes you can hide stickies in the prop, and other times the blockbullets extend out from the prop, interrupting bullets and rockets who players think should be fine.
Possible solutions:
1) Creating more detailed blockbullets for the spire.
The issue with this is that I don't have the required skill to create such a thing, and I'm even struggling to find out how valves current blockbullets are made.
2) Recreating the spire with displacements.
Same issue, I lack the skill required for this, plus it would possible look worse aesthetically.
3) Recreating the spire with simpler geometry.
While still tedious, this is something I likely could manage. This however, would likely upset the community, and I'm also not sure how to make it pretty.
4) Putting regular textures on the blockbullet blocks on spire.
Now this doesn't cover the entire spire for one, and the textures appear stretched out and I can't find a fix for that.
5) Making a new prop that's (more) alligned with the hammer grid, in order to allow easy use of blockbullets and creating an accurate surface. I lack the talent required for that too sadly
What I'm left with is a plea for help in the community. I would really appreciate anyone willing to help me out with this relatively minor issue. Anyone willing to fully commit to doing one of these things or teach me how to do it, will permanently get an honourable mention in the steam workshop page and the Team Fortress TV thread.
Cheers.
Collaide
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