- Jan 15, 2018
- 2
- 0
Hi, im posting here as a last resort, i'v looked into many tutorials and spent a lot of time reading the wikias and working on my level BUT, areaportals are giving me such a hard time. So here it goes:
Im working on a map called "docks" for insurgency which features a big outside area that is really heavy in terms of performance.
So im playing around with hint&skip, occluders and areaportals. When it comes to areaportals, i can't seem to implement them without having leak errors in the compile process. It tells me which brushes are the problem, but in the editor, everything seems fine.
So my question is:
Displacements going through areaportals cause leaks?
Invisible textures such as nodraw, ladder, playerclip, skip/hint, cause leaks? (as in z-fighting with the invisible brushes or even going through the areaportal)
What about props? do they cause leaks when going trough area portas?
Im currently not at home, but i will update this post with screenshots of said problem and upload a simple .vmf to show the problem.
Thank you so much for your time&help.
Cheers
edit: here's the vmf: http://www.mediafire.com/file/9el946mcxsy4syk/2018_test.vmf here is some footage of what i see when i compile my map with the new areaportals:
and in hammer:
View: https://youtu.be/BmWnh9jPkxo
Im working on a map called "docks" for insurgency which features a big outside area that is really heavy in terms of performance.
So im playing around with hint&skip, occluders and areaportals. When it comes to areaportals, i can't seem to implement them without having leak errors in the compile process. It tells me which brushes are the problem, but in the editor, everything seems fine.
So my question is:
Displacements going through areaportals cause leaks?
Invisible textures such as nodraw, ladder, playerclip, skip/hint, cause leaks? (as in z-fighting with the invisible brushes or even going through the areaportal)
What about props? do they cause leaks when going trough area portas?
Im currently not at home, but i will update this post with screenshots of said problem and upload a simple .vmf to show the problem.
Thank you so much for your time&help.
Cheers
edit: here's the vmf: http://www.mediafire.com/file/9el946mcxsy4syk/2018_test.vmf here is some footage of what i see when i compile my map with the new areaportals:
Last edited: