Alright so I'm having an issue where my 3D Skybox includes another copy of the entire map below the surface of the regular map. I looked at it in wireframe mode and it appears to be rendered when looking through displacements, but world geometry blocks it (I'd have to double check on func_detail and other entities later). The 3d skybox itself appears just fine from a players perspective, but it seems to be greatly hindering the fps and performance. I believe the issue could be due to the fact that I have 2 sky_camera entities in my map. Deleting the sky_camera at the map origin created an even bigger problem however. The portalflow went from 1000 to 7000, and vvis just ends up crashing. I don't understand why that would happen honestly, but I'm just really confused right now. When I'm at my PC later today I'll upload some compile logs, screenshots, and possibly the vmf if needed. For now if anyone knows what's going on or how this could be fixed please let me know. Thank you.
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