jump_bear

JUMP jump_bear FINAL

HOI

L2: Junior Member
Jul 22, 2016
67
13
jump_bear - 64 jumps, 3 courses and 3 bonuses

64 jumps, 3 courses and 3 bonuses
At the time of writing 2 of the bonuses haven't been made yet
 

HOI

L2: Junior Member
Jul 22, 2016
67
13
- Made 50 harder by making all the walls at the end eat rockets
- Moved jump 58 to jump 60, jump 60 to jump 59 and jump 59 to jump 58
- Added bonus 3 (still missing bonus 2, which will likely be a strafe)

Read the rest of this update entry...
 

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
Looks like you forgot to pack some stuff.
It's unplayable in this state, since i can't tell the rocket-able surfaces from the ones that eat rockets.

qs3QTUk.jpg



Also, the cabinet sounds are hella annoying. If you make a text file called jump_bear_b4_level_sounds.txt, copy the following into it and put the file in the maps folder, then that sound will be replaced with silence. Remember to pack the txt file along with the missing textures ;d

Code:
// Disable resupply sound
"Regenerate.Touch"
{
"channel""CHAN_ITEM"
"volume""VOL_NORM"
"soundlevel""SNDLVL_NONE"
"pitch""PITCH_NORM"
"wave""vo/null.wav"
}
 
Last edited:

HOI

L2: Junior Member
Jul 22, 2016
67
13
- Added bonus 2 (now all jumps are present)
- Made bonus 1 harder (now a pogo maze instead of just a maze)
- Made bonus 3 128 units harder
- Added labels to 19 and 39
- Specified 'crouched' on crouched bounce jumps
- Made speedshot text much larger
- Made the exit of the tunnel from the end of the third course to the bonus room more sneaky
- Moved some previously slightly floating text to the ground

Read the rest of this update entry...