READ IN ORDER, OR DON'T
-adjusted flank to last
-shortened upper balcony at 2nd to last point
-adjusted the same corridor
-accidentally detailed the new stuff
-replaced hydro barriers with rocks (big ones)
-replaced small door with door to small tunnel
-shortened slightly upper area near flank to 1st
-accidentally detailed barrier near flank spawn door
-adjusted rock near barrier ^
-shortened ramp to A (not the one w/ payload tracks)
-moved point B decal to rocks (now a prop)
-removed output to lock other red spawn door
-added broken ice things in hazard
-added platforms by last, engineers cannot build there
-made last a lot more tighter, removes many sightlines
-made middle flank a hiding place
-added alternate entryway to building near 1st
-closed window to extreme sightline
-crap i keep detailing things
-added cover around 1st
-added spy/scout jumps, i might remove some later
-detailed that blank space at blu's 2nd spawn (copied from snowforest & detail map)
-generously func_detailed accidentally detailed things (thank me or not)
-minor bug fixes
detailing is not terribly bad in alpha, it's just that if you'd have to delete that part you detailed, it would be depressing because you put in your hard work just to delete it all.
also the dock is coming soon just wait for beta.
i never playtested a1, but i wanted to make a2 because 1. i was bored and 2. a1 needed major improvements. but mostly 3. to detail accidentally
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