pl_tapline's "Tap-To-Push" mechanics

GuttyKreum

L2: Junior Member
Aug 16, 2016
74
14
Heya guys!

I've received a few requests for the "Tap-To-Push" mechanics I had put together for pl_tapline (I'm no entity wizard so there could be room to polish these mechanics greatly) to be published so they can be used easily by any mapper.

I put them into a vmf file utilizing the Payload game mode resource made by A Boojum Snark.

Tap-To-Push example VMF download: https://www.dropbox.com/s/lmtc1woy8srhy8n/Taptopushmechanics.vmf?dl=0

Some new entities:

entity: filter_tf_condition
name: filter_red_disguised
purpose: Makes it so RED disguised Spy can not stop the cart by tapping it.

entity: filter_tf_condition
name: filter_red_stealth
purpose: Makes it so RED stealthed (invisible) Spy can not stop the cart by tapping it.

entity: filter_multi
name: filter_red_team_allconditions
purpose: players must meet the required conditions in order to be able to stop the cart by tapping it.

trigger_multiple
name: train_deactivator
purpose: This is the trigger brush touched by RED to stop the cart. It sets the number of train cappers to 0 when triggered.

Basic idea of how it works currently:

When any BLU member touches the trigger_capture_area brush (sspl_pushzone) it sets the number of team members capturing the cart to '1'. When a RED member touches the trigger_multiple brush (train_deactivator) it sets the number of team members capturing the cart to '0'.

Enjoy!