- Dec 11, 2014
- 17
- 0
I have a props_manor portrait as well as a passtime_tv_screen.mdl, both of which I have new textures for a specific skin, but I am unable to get them to show up in-game. Instead, the model just simply refuses to even display, likely because I made the new textures the same name as the game uses for the originals. I was hoping it would simply overwrite them but only for when the map is being played were they to be embedded, however I'm stumped.
Can anyone who knows offer some instructions on how I would get an existing model to display a custom skin to it? It's clearly not as simple as creating the new vtf/vmt files and naming them appropriately.
Here's the console error that occurs en masse when the map is loaded up
"Material models/passtime/tv/passtime_tv_screen_projection does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!"
Any help is appreciated
Can anyone who knows offer some instructions on how I would get an existing model to display a custom skin to it? It's clearly not as simple as creating the new vtf/vmt files and naming them appropriately.
Here's the console error that occurs en masse when the map is loaded up
"Material models/passtime/tv/passtime_tv_screen_projection does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!"
Any help is appreciated