Feedback time:
These doors look weird. Not only because it's 2 doors with doorframes right on top of each other but they both have that black line across them in the same way
The text on this side of the railcar is backwards
The reflection on this chopper matches inside the nearby red spawn instead of the area around the chopper itself
The far lockers at the end of this long path noticeably fade out while standing in this cave area
those back windows look a bit too simple compared to the rest of the map for how easy they are for players to see
The headlight of this bike being on seems odd. It's the middle of the day and yet it has it's light on. This is a thing throughout the map where outside lights are noticeably on and casting light cones even though it's bright daytime
This locker thing seems a bit too dark on the inside
missing texture
weird shadows in this box. They don't match the props inside it
These boxes seem far too bright for their outside daytime location. There's no good reason for it
Floating Roof in the background
the upper area of this building could use some windows. Looks weird to have nothing there when seen in gameplay space
nonsolid prop
What is the point of the lower door when players can just rocket or sticky jump around it?
would be nice to have a clip ramp up to this platform
The reflections in this water change around strangely when moving the camera around in this location
Players can stand in this foliage. Also has too dark shadows
weird shadows on these crates
AAAAAAAAAAAAAAAAND I'm stuck in the payload and can't move -__-
Did these bricks on the floor somehow go through the wall when the wall behind it was blown up?
these rubble bricks quickly disappear when standing in the doorway here. Maybe a area portal thing
I feel like I should be able to jump over this wall since there's gamespace on both sides of it
add some hazard tape to these rollback zones so they are more obvious. Didn't notice that's what they where at first
I feel like the gate should blow up or at least be messed up when the shot to destroy the building behind it would have had to go through it