Starting a 'Publish' compile.
Starting compilation of pl_vigil_b8
Valve Software - vbsp.exe (Oct 14 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_vigil_b8.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_vigil_b8/props_vigil/vigil_grasstorock_wvt_patch
Patching WVT material: maps/pl_vigil_b8/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
Patching WVT material: maps/pl_vigil_b8/nature/blendgroundtograss007_reducedetail_wvt_patch
Patching WVT material: maps/pl_vigil_b8/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4572 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 512 verts. Could be a vbsp bug.
Warning: area portal has 512 verts. Could be a vbsp bug.
done (2)
writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_vigil_b8.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_vigil_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_vigil_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_vigil_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_vigil_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1820550 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8740 texinfos to 6846
Reduced 247 texdatas to 227 (6823 bytes to 6217)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_vigil_b8.bsp
Wrote ZIP buffer, estimated size 20659, actual size 15085
15 seconds elapsed
Valve Software - vvis.exe (Oct 14 2017)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_vigil_b8.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_vigil_b8.prt
3647 portalclusters
10762 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (22519)
Optimized: 23453 visible clusters (1.19%)
Total clusters visible: 1965775
Average clusters visible: 539
Building PAS...
Average clusters audible: 2059
visdatasize:1953339 compressed from 3326064
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_vigil_b8.bsp
6 hours, 15 minutes, 21 seconds elapsed
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_vigil_b8.bsp
Setting up ray-trace acceleration structure... Done (31.43 seconds)
16910 faces
1 degenerate faces
7477001 square feet [1076688128.00 square inches]
957 Displacements
2387401 Square Feet [343785856.00 Square Inches]
16909 patches before subdivision
301941 patches after subdivision
sun extent from map=0.000000
247 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (806)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (79)
transfers 27285472, max 751
transfer lists: 208.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2319114, 1551248, 1141706)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(332640, 183907, 115505)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(79368, 38829, 22458)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(21842, 9277, 4684)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(7018, 2684, 1232)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(2417, 832, 339)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(883, 277, 102)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(334, 96, 31)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(130, 34, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(52, 12, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(21, 5, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(9, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2276 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (24)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (30)
Writing leaf ambient...done
Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (56)
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 101/1024 4848/49152 ( 9.9%)
brushes 5058/8192 60696/98304 (61.7%)
brushsides 37634/65536 301072/524288 (57.4%)
planes 19260/65536 385200/1310720 (29.4%)
vertexes 34669/65536 416028/786432 (52.9%)
nodes 7873/65536 251936/2097152 (12.0%)
texinfos 6846/12288 492912/884736 (55.7%)
texdata 227/2048 7264/65536 (11.1%)
dispinfos 957/0 168432/0 ( 0.0%)
disp_verts 27509/0 550180/0 ( 0.0%)
disp_tris 36768/0 73536/0 ( 0.0%)
disp_lmsamples 4789960/0 4789960/0 ( 0.0%)
faces 16910/65536 946960/3670016 (25.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11860/65536 664160/3670016 (18.1%)
leaves 7975/65536 255200/2097152 (12.2%)
leaffaces 24120/65536 48240/131072 (36.8%)
leafbrushes 17466/65536 34932/131072 (26.7%)
areas 21/256 168/2048 ( 8.2%)
surfedges 135078/512000 540312/2048000 (26.4%)
edges 89493/256000 357972/1024000 (35.0%)
LDR worldlights 247/8192 21736/720896 ( 3.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2995/32768 29950/327680 ( 9.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 60408/65536 120816/131072 (92.2%) VERY FULL!
cubemapsamples 252/1024 4032/16384 (24.6%)
overlays 175/512 61600/180224 (34.2%)
LDR lightdata [variable] 15762264/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1953339/16777216 (11.6%)
entdata [variable] 330965/393216 (84.2%) VERY FULL!
LDR ambient table 7975/65536 31900/262144 (12.2%)
HDR ambient table 7975/65536 31900/262144 (12.2%)
LDR leaf ambient 46181/65536 1293068/1835008 (70.5%)
HDR leaf ambient 7975/65536 223300/1835008 (12.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1803044 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/138296 ( 0.0%)
pakfile [variable] 7909685/0 ( 0.0%)
physics [variable] 1820550/4194304 (43.4%)
physics terrain [variable] 170605/1048576 (16.3%)
Level flags = 1
Total triangle count: 53591
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_vigil_b8.bsp
17 minutes, 20 seconds elapsed
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_vigil_b8.bsp
Setting up ray-trace acceleration structure... Done (31.54 seconds)
16910 faces
1 degenerate faces
7477001 square feet [1076688128.00 square inches]
957 Displacements
2387401 Square Feet [343785856.00 Square Inches]
16909 patches before subdivision
301941 patches after subdivision
sun extent from map=0.000000
247 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (799)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (77)
transfers 27285472, max 751
transfer lists: 208.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2319116, 1551249, 1141706)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(332640, 183907, 115505)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(79368, 38829, 22458)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(21842, 9277, 4684)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(7018, 2684, 1232)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(2417, 832, 339)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(883, 277, 102)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(334, 96, 31)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(130, 34, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(52, 12, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(21, 5, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(9, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2430 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (23)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (29)
Writing leaf ambient...done
Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (53)
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 101/1024 4848/49152 ( 9.9%)
brushes 5058/8192 60696/98304 (61.7%)
brushsides 37634/65536 301072/524288 (57.4%)
planes 19260/65536 385200/1310720 (29.4%)
vertexes 34669/65536 416028/786432 (52.9%)
nodes 7873/65536 251936/2097152 (12.0%)
texinfos 6846/12288 492912/884736 (55.7%)
texdata 227/2048 7264/65536 (11.1%)
dispinfos 957/0 168432/0 ( 0.0%)
disp_verts 27509/0 550180/0 ( 0.0%)
disp_tris 36768/0 73536/0 ( 0.0%)
disp_lmsamples 4789960/0 4789960/0 ( 0.0%)
faces 16910/65536 946960/3670016 (25.8%)
hdr faces 16910/65536 946960/3670016 (25.8%)
origfaces 11860/65536 664160/3670016 (18.1%)
leaves 7975/65536 255200/2097152 (12.2%)
leaffaces 24120/65536 48240/131072 (36.8%)
leafbrushes 17466/65536 34932/131072 (26.7%)
areas 21/256 168/2048 ( 8.2%)
surfedges 135078/512000 540312/2048000 (26.4%)
edges 89493/256000 357972/1024000 (35.0%)
LDR worldlights 247/8192 21736/720896 ( 3.0%)
HDR worldlights 247/8192 21736/720896 ( 3.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2995/32768 29950/327680 ( 9.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 60408/65536 120816/131072 (92.2%) VERY FULL!
cubemapsamples 252/1024 4032/16384 (24.6%)
overlays 175/512 61600/180224 (34.2%)
LDR lightdata [variable] 15762264/0 ( 0.0%)
HDR lightdata [variable] 15762264/0 ( 0.0%)
visdata [variable] 1953339/16777216 (11.6%)
entdata [variable] 330965/393216 (84.2%) VERY FULL!
LDR ambient table 7975/65536 31900/262144 (12.2%)
HDR ambient table 7975/65536 31900/262144 (12.2%)
LDR leaf ambient 46181/65536 1293068/1835008 (70.5%)
HDR leaf ambient 46182/65536 1293096/1835008 (70.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1803044 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/138296 ( 0.0%)
pakfile [variable] 15815213/0 ( 0.0%)
physics [variable] 1820550/4194304 (43.4%)
physics terrain [variable] 170605/1048576 (16.3%)
Level flags = 3
Total triangle count: 53591
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_vigil_b8.bsp
17 minutes, 7 seconds elapsed
C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_vigil_b8.bsp -> C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\pl_vigil_b8.bsp
1 File(s) copied
CompilePal - Cubemap Generator
Detecting HDR levels...
Map requires two sets of cubemaps
Compiling LDR cubemaps...
Compiling HDR cubemaps...
Cubemaps compiled
CompilePal - Automated Packaging
Finding sources of game content...
Found search paths...
Found wildcard path: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\
Found search path: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf
Found search path: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\bin
Found search path: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\download
Reading BSP...
Initializing pak file...
Writing file list...
Running bspzip...
Opening bsp file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\pl_vigil_b8.bsp
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome_doorr.mdl
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome_doorr.dx80.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome_doorr.dx90.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome_doorr.sw.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome_doorr.vvd
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/vigil_dome_doorR.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/vigil_dome_doorR.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/vigil_dome_door_bump.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/vigil_dome_doorL.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/vigil_dome_doorL.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome_doorl.mdl
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome_doorl.dx80.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome_doorl.dx90.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome_doorl.sw.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome_doorl.vvd
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/observatory_railing.mdl
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/observatory_railing.dx80.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/observatory_railing.dx90.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/observatory_railing.sw.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/observatory_railing.vvd
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/vigil_dome_railing.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/vigil_dome_railing.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/cliff_wall_vigil_mirrored.mdl
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/cliff_wall_vigil_mirrored.dx80.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/cliff_wall_vigil_mirrored.dx90.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/cliff_wall_vigil_mirrored.sw.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/cliff_wall_vigil_mirrored.vvd
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/cliff_wall_vigil.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/cliff_wall_vigil.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/cliff_wall_vigil.mdl
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/cliff_wall_vigil.dx80.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/cliff_wall_vigil.dx90.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/cliff_wall_vigil.sw.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/cliff_wall_vigil.vvd
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/telescope001_skybox.mdl
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/telescope001_skybox.dx80.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/telescope001_skybox.dx90.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/telescope001_skybox.sw.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/telescope001_skybox.vvd
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/telescope001.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/telescope001.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/observatory_railing_skybox.mdl
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/observatory_railing_skybox.dx80.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/observatory_railing_skybox.dx90.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/observatory_railing_skybox.sw.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/observatory_railing_skybox.vvd
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome.mdl
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome.dx80.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome.dx90.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome.sw.vtx
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/models/props_vigil/vigil_dome.vvd
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/vigil_dome_texture.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/models/props_vigil/vigil_dome_texture.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/PROPS_VIGIL/VIGIL_GRASSTOROCK.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/PROPS_VIGIL/SLIPPERY_BLOCKBULLETS.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/PROPS_VIGIL/VIGIL_CLOUDS_GRADIENT_B.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/props_vigil/vigil_clouds_gradient_b.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/PROPS_VIGIL/VIGIL_ACKNOWLEDGEMENTS.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/props_vigil/vigil_acknowledgements.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/PROPS_VIGIL/VIGIL_CLOUDS.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/props_vigil/vigil_clouds.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/PROPS_VIGIL/VIGIL_CLOUDS_SOLID.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/PROPS_VIGIL/VIGIL_CLOUDS_GRADIENT.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\props_vigil/materials/props_vigil/vigil_clouds_gradient.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01bk.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01_hdrbk.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01bk.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01_hdrbk.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01dn.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01_hdrdn.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01dn.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01_hdrdn.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01ft.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01_hdrft.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01ft.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01_hdrft.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01lf.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01_hdrlf.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01lf.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01_hdrlf.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01rt.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01_hdrrt.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01rt.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01_hdrrt.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01up.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01_hdrup.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01up.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf/materials/skybox/sky_vigil_01_hdrup.vmt
Writing new bsp file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\pl_vigil_b8.bsp
Valve Software - bspzip.exe (Oct 14 2017)
Finished!
---------------------
25 materials found
8 models found
0 particle files found
0 sounds found
additional files:
---------------------
Valve Software - bspzip.exe (Oct 14 2017)
Warning: falling back to auto detection of vproject directory.
Repacking C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\pl_vigil_b8.bsp
Successfully repacked C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\pl_vigil_b8.bsp -- 113073544 -> 35621959 bytes
CompilePal - Shutdown
The system will shutdown soon.
You can cancel this shutdown by using the command "shutdown -a"
'Publish' compile finished in 06:56:45
3 errors/warnings logged:
3 errors/warnings logged for pl_vigil_b8:
● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
● 1x: Info: Found a displacement edge abutting multiple other edges