- Jan 24, 2011
- 224
- 12
What I originally wanted was my own set of "Wheel of Fate" like icons to appear on your HUD under certain triggers. However, browsing past threads on this forum (My attention mostly to this one) I now realise that this is maybe impossible.
I believe the closest I can probably get to my desired result is the use of game_text_tf which I am somewhat reluctant to use even though I do find those background panels neat and tidy. However I'm aware game_text_tf does not show up on the minimal HUD (nor during pre-battle warm-up). However I like that you can have more than four (without concern for the limit of "text channels") I also want to know if putting !activator in Audience would have the message show up to specific players instead of the whole team? If not well I'm sure there is away round it.
What I would like to know is, is it possible to replace the icons with ones that I have made?
So far I'm trying to do so the same way I've replaced sounds on my map. I made a "koth_map_level_textures.txt" to attempt to replace the icons "item_healthkit" and "item_ammopack" (Or should I rename it "koth_map_level_mod_texture.txt"?) and intend to replace add/replace a few more. I'm not attempting to actually get into GCFScape and replace TF2s default files, I figure if you can make soundscripts for specific maps to replace usual sounds, why not same way for textures and images?
Or, if there is a will or a way, would you reccomend me an alternate way on how to get custom icons to appear on HUD after triggers?
I believe the closest I can probably get to my desired result is the use of game_text_tf which I am somewhat reluctant to use even though I do find those background panels neat and tidy. However I'm aware game_text_tf does not show up on the minimal HUD (nor during pre-battle warm-up). However I like that you can have more than four (without concern for the limit of "text channels") I also want to know if putting !activator in Audience would have the message show up to specific players instead of the whole team? If not well I'm sure there is away round it.
What I would like to know is, is it possible to replace the icons with ones that I have made?
So far I'm trying to do so the same way I've replaced sounds on my map. I made a "koth_map_level_textures.txt" to attempt to replace the icons "item_healthkit" and "item_ammopack" (Or should I rename it "koth_map_level_mod_texture.txt"?) and intend to replace add/replace a few more. I'm not attempting to actually get into GCFScape and replace TF2s default files, I figure if you can make soundscripts for specific maps to replace usual sounds, why not same way for textures and images?
Or, if there is a will or a way, would you reccomend me an alternate way on how to get custom icons to appear on HUD after triggers?