Issue with Ambient Generic

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
I'm having this problem with an ambient_generic in my map. Whenever it plays its sound, it plays it at even volume throughout the entire map despite what I set the Max Audible Distance is set to. I checked the flags, and Play Everywhere is NOT checked. What's going on here?
 

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
I really hope it's just some small thing I'm doing and not merasmus voodoo crap.
 

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ϺΞΤЯΘΉλϺ

L3: Member
May 8, 2017
126
107
why is start volume set to 100? volume it self can only go to 10 then why is it starting at 100? unless you copy this from the map that used this then I could be mistaken but try not having it up that high
 

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
I dunno. I changed the value to a reasonable 10, but it made no difference. Any other ideas?

*edit* Now that I think of it, there's even more voodoo in my map. There's ambient_generic that has sort of the opposite problem. Despite what I try, it is too quiet, and I've set it to be as loud and far-reaching as I can. In my desperation, I even tried swapping the entities and their the I/O and sound file. It's like I did nothing!
 
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Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
The check for play everywhere is off. I just did some volume testing again, and without changing any of the I/O, the sound will now only play once at the start of the map and never again. I swear, just when I think things are starting to make sense, shit like this happens.
 
Mar 23, 2013
1,013
347
So the solution is, either make a custom soundscript, or don't use a soundscript at all. Just use the path to the soundfile
 

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
Thanks, fellas. That was the issue. Using the raw soundfile fixed it.