Payload (cliffedge) Last Point.

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Billo

aa
Feb 8, 2016
920
397
Hey Guys!
I am making this thread in order to gather some information and advise i need so i can make Cliffedge's Last Better. The thing is that i have stuck in a very annoying position again trying to redo last and make it obviously more fun and interesting. thats my goal anyway. i am trying to see what i can improve and what needs just to go away or stay. i want it to be open and fun to play with nice hight advantages and i think i have achived this. in fact i added a ramp that the payload cart needs to "climb" in order to reach the end , fall and then explode.
20171104194005_1.jpg
( i am trying to be very clear on what i mean so you can understand for what i am going for) So before i do what i am planning to the last point which if you take a look at the picture below.....
20171109191212_1.jpg
you can see that if you exit Point C building you go up and forward and then turn to the new ramp i added. from point C building you can go either to the building with the 2 big windows or go to the main exit or the other option. i am going for the building close to the ramp which as i said has 2 windows, to be accessable from red too. what i mean is that there would be a staircase going up there from the room under this floor. on the other side i have the last option to exit point C.
20171109191226_1.jpg
I am going for something like this. you exit the door and you can go behind that building and attack red somewhat from behind. Red team spawns behind the ramp too.

This is my Plan. As i said i would like to get some suggestions and advice on what i am doing and maybe see if i am doing anything wrong and fix it before i release this version. to be honest i keep stucking and not knowing what exactly to do next, but maybe i just need a better idea for what i want to do.
anyway thats all i got to say. what do you think about the new last i am making? do you like it? do you have any suggestions?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Just experiment and add stuff until you think it looks good. Although we can give you advice, nobody will know for sure how well it will work until it's tested. For my last in cp_cathedral, I started with a gimmicky idea- a hole in the floor with two staircases that dropped players directly onto the CP- and I kept going from there. Did it play exactly as I wanted it to? Nah. Was I expecting it to play well on the first try? Of course not. What I recommend is don't worry too much about making it balanced for your first test. Just make something cool and fun and go from there. For your last point, you definitely want it to stand out, so making it unique is important.
 

Billo

aa
Feb 8, 2016
920
397
thanks for the advise! i think you are absolutely right. to be honest i am worrying because i took more than a month to release this version i am working on and i really want to deliver instead of disappoint. maybe you are right. i should worry that much. but i feel like having no ideas on making a new building and you know to be usefull in a way and not something i did previously on the map cause that is just boring. anyway. thanks so much for the help. i will do my best.