- May 20, 2016
- 20
- 41
Hi, me again with a BSP file question! I've been looking into ways of exporting maps to either 3D formats, or just plain creating a better repository with accurate images, as the current sets seems to be a bit messy (outside for the TF2Maps repository).
Anyway, thanks to some helpful tutorials from TF2Maps, I learned about the existence of vbspinfo.exe, a utility which can provide the bounds of a map, given a BSP map. This is very useful with automation of screenshots, as I can use these coordinates to determine an accurate cl_leveloverview scale. So I can create (relatively okay-ish) automated level overview screenshots.
However, is there a utility or way to retrieve what the coordinates of spectator cameras are in BSP's? I could not find any resources.
Also vbspinfo.exe does not seem to work on every map. Something about a Lump error? Can this be resolved in an automated manner (e.g. not decompiling to vtm, open in hammer and re-save)?
Anyway, thanks to some helpful tutorials from TF2Maps, I learned about the existence of vbspinfo.exe, a utility which can provide the bounds of a map, given a BSP map. This is very useful with automation of screenshots, as I can use these coordinates to determine an accurate cl_leveloverview scale. So I can create (relatively okay-ish) automated level overview screenshots.
However, is there a utility or way to retrieve what the coordinates of spectator cameras are in BSP's? I could not find any resources.
Also vbspinfo.exe does not seem to work on every map. Something about a Lump error? Can this be resolved in an automated manner (e.g. not decompiling to vtm, open in hammer and re-save)?