jump_hoi

JUMP jump_hoi final

HOI

L2: Junior Member
Jul 22, 2016
67
13
jump_hoi - Tricky map for jumpsters

3 short courses (5 jumps each) and 1 bonus. Not easy! :eek:
Uses my custom dev textures, Mikroscopic's arctic skybox and the font from aaa_oatsjumpreference.
Jump 6 might be too hard, 15 and 16 might be too easy.
Feedback appreciated!
 

HOI

L2: Junior Member
Jul 22, 2016
67
13
- Added a wall to the back of the spawn platform to make it easier to get a speedy start
- Made the sync platform for 3 50% larger
- Made wallpogo on 9 shorter (which can now be bhopped after walking off)
- Made the sync higher on 13 and added a splash layer to the top
- Added arrows to 14 to make it more obvious where to go

Additional things to consider:
- Make the spawn nicer
- Add an alternative strat to 8 to avoid it being a speedrun killer
- Modify 9 to remove the long upwards pogo, and ensure it can't be skipped with a sneaky triple

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HOI

L2: Junior Member
Jul 22, 2016
67
13
- Added more clipping to 14 to stop players from skipping the quint
- Made the cap point triggers taller
- Added overheal trigger to 15
- Added weird petal shapes to the spawn platform so that it looks a little different from others

Read the rest of this update entry...