Frankenstein's castle

PL Frankenstein's castle v4

Dr. Bum |SCG|

L1: Registered
Oct 2, 2017
19
2
I can't check out the map because I'm attending classes rn, but if you're seriously having trouble with lighting, tweak most of the lights you have in the map to be brighter. With a bit of work, you can still have well-lite areas that evoke the feeling of being dark or night-esque.
 

Billo

aa
Feb 8, 2016
921
404
okay no problem. i did exactly that. Point B in my opinion doesnt have very good lighting there and its a bit dark. i think also that you should add an new event to the map that makes it more fun in general and random such as a new boss or something.
 

Smiley the Smile

L2: Junior Member
Dec 11, 2016
92
28
-Removed the tree on the second point
-Made the enviromental lighting a little brighter
-Spookified the Frankenstein Crypt
-Added a Sneaky Dancing Skeleton (Can you find him?)
-Changed the layout of the last a bit
-Improved the clipping
-Overall fies/improvements
-Forgot to change the name of the vmf file,so the map's version string is v3,even though it's v4 and I couldn't change it because I alread packed the .nav file in the map and if I change the map name the .nav file isn't read

Read the rest of this update entry...
 

Vycter

L2: Junior Member
Mar 15, 2017
56
30
869619616635656711
Imo those trees in the 3d skybox just look fake. Yes I know there 2d models but it just looks out of place.