Team Fortress 2 Update Released

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L13: Stunning Member
Jun 16, 2010
1,148
703
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to the Mann Co. Store
  • Fixed server crash related to the ConTracker
  • War Paints directly purchased with Blood Money in the Mercenary Park Gift Shop and the Dragon Slayer come as Factory New again
    • Existing War Paints and weapons affected by yesterday's change will be fixed-up in the coming days
  • Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
  • Fixed the Festive Jag not drawing the lights
  • Fixed a bug related to the Razorback and touching a resupply closet or respawning
  • Fixed the Mantreads description for reduced airblast vulnerability
  • Fixed bots constantly respawning during Training mode
  • Fixed bots constantly respawning when tf_bot_force_class is set
  • Fixed a case where bots would constantly respawn if tf_bot_spawn_use_preset_roster was disabled
  • Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable bot reselecting their class while in spawn rooms
  • Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers
  • Fixed the War Paint icons in the Steam Community Market
    • Known issue: War Paints still show as blank and with zero quantity in search results
  • Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine
  • War Paints now have individual listings on the Steam Community Market
  • Outgoing party invites now get a notification panel
  • Updated cp_badlands
    • Disabled collision on a bunch of props (mainly lights/lamps)
    • Reduced attackers' spawn advantage by 1 second when working on final control point
    • Upgraded the small ammo pack to medium in the yard (on the porch)

Read on the TF2 Blog...
 

EArkham

Necromancer
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Aug 14, 2009
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2,774
  • Fixed bots constantly respawning when tf_bot_force_class is set
  • Fixed a case where bots would constantly respawn if tf_bot_spawn_use_preset_roster was disabled
  • Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable bot reselecting their class while in spawn rooms

Read on the TF2 Blog...

Heh. Setting tf_bot_reevaluate_class_in_spawnroom to 0 seems to fix the problem of bots suiciding in spawn.

However, sv_cheats 1 has to be on to use it. That sounds fine on the surface, but if you set sv_cheats back to 0 after setting it, it also sets tf_bot_reevaluate_class_in_spawnroom back to 1 (which means 1/2 the bots still randomly suicide). You can only ever use tf_bot_reevaluate_class_in_spawnroom 0 on a server with sv_cheats set to 1.

That... doesn't sound intended.
 

Muddy

Muddy
aa
Sep 5, 2014
2,575
4,592
Updated cp_badlands
  • Disabled collision on a bunch of props (mainly lights/lamps)
  • Reduced attackers' spawn advantage by 1 second when working on final control point
  • Upgraded the small ammo pack to medium in the yard (on the porch)
damn son