Badyard

PL Badyard Final

XEnderFaceX

F1 Fan
Aug 18, 2015
316
98
Get your Weapons ready Maggots! its time for War!
---------------------------------------------------------------------

Badyard:
------------

Team Blu:
--------------

Team Blu has to push the Tank to the Plane Lookout before
the Timer runs out!

Team Red:
---------------

Team Red has to defend the Plane Lookout from the Tank, until the
Time runs out!

---------------------------------------------------------------------------------------------------

Thanks to:
--------------

"The Unusuals" Banner in the Bar - UEAKCrash
Tank cart and most of the Assets in the Map - http://frontline.tf/pack.html
Reds forward SpawnDoors - EArkham
Microphone in the Bar - HolySnickerPuffs
Meet the Engineer`s Skybox - fubarFX
---------------------------------------------------------------------------------------------------

A2:
-----

- Removed RED Forward Spawn
- Changed REDs Spawn
- 3 Control Points instead of 2
- Added Displacements
- Changed Landmine Placement
- Changed Shadows
- Changed a Healthpack near to Blu Base from FULL to MEDIUM
- Added Finish

Thanks for Playing! :)
 
Last edited:

FRAЭR

L2: Junior Member
Jan 1, 2017
58
15
So I played your map and here is feedback
First: Too big weight for this map. Be sure 32MB is a lot for the first version of your map
Second: Payload maps usually are 5 point or multiple-step (I mean 2 points in each area, like on pl_goldrush) - so your map pretty small for this gamemode
Third: the 1st spawn of RED Team. It's quite close to BLU 1st spawn.
Fouth: Your map is flat. There's no any hill or something else, so that makes playing your map a bit boring
Fith: No Areaportals or Skip and Hint Brushes. These things optimizing your map.
Well this is all.
 

XEnderFaceX

F1 Fan
Aug 18, 2015
316
98
Get your Weapons ready Maggots! its time for War!
---------------------------------------------------------------------

Badyard:
------------

Team Blu:
--------------

Team Blu has to push the Tank to the Plane Lookout before
the Timer runs out!

Team Red:
---------------

Team Red has to defend the Plane Lookout from the Tank, until the
Time runs out!

---------------------------------------------------------------------------------------------------

Thanks to:
--------------

"The Unusuals" Banner in the Bar - UEAKCrash
Tank cart and most of the Assets in the Map - http://frontline.tf/pack.html
Red SpawnDoors - EArkham
Microphone in the Bar - HolySnickerPuffs
Meet the Engineer`s Skybox - fubarFX
Displacement Library - YM
Warehouse Outside Textures - EArkham
Paper Particles - Exactol
-----------------------------------------------------------------------------------------------


Map information:
----------------

Map type: Payload
File name: pl_badyard_rc1
Release date: October 25, 2017

Developer: XEnderFaceX

Link: No Steam Workshop Link yet

Map Info:
---------

Number of Stages: 1
Environment: Desert
Setting: Sunset, Moon
Hazards: Landmines, Explosive Barrels, Bomb Drop

Map Items:
----------

Healthpacks:

Full - 1
Medium - 3
Small - 2

Ammopacks:

Full - 0
Medium - 4
Small - 1

Read the rest of this update entry...
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
595
505
Ok, some feedback from fabulous moi.
First of all, your Map has a painful lack of displacements inside the actual map.
pl_badyard0000.jpg

Second of all, theirs not really enough detail (especially here) for this to be considered a final, in my opinion:
pl_badyard0002.jpg

This is random (its just a random sand bag wall end):
pl_badyard0003.jpg

These barrels wont explode :( :
pl_badyard0001.jpg

I feel like this should fall from the sky, and not just rest there:
pl_badyard0004.jpg
 

Gorgonzilla

L3: Member
Dec 1, 2016
133
41
These barrels wont explode :( :
pl_badyard0001-jpg.68163

Maybe not such a good idea, but this definitely doesn't seem like a final. I understand if this is your first, or one of your first maps, but just take some time to examine the level of detail and gameplay standards that valve or community maps that have been made official have. Generally you can't come out with a map, update it once and then call it final. As YOYOYO said, this map does not have any displacements, and this is quite strange, as it is a outdoor, desert theme map. If you want help with knowing where displacements go, a good idea is ramps. Replacing ramps with displacement ground makes the map look much nicer.
This is a useful guide to displacements: https://tf2maps.net/threads/guide-displacements-basic-construction-part-1.24966/