WiP in WiP, post your screenshots!

P

Prosciutto

so i started working on an jungle/mayann themed pl map right before the jungle inferno thing happened. oh well have an screenshot

HlY3M2u.jpg
 

Flower_Shop_Guy

♪ -- ♫ -- ♪
aa
Mar 10, 2015
196
488
"vrad.exe - 49 hours, 10 minutes, 24 seconds elapsed" - and it's HDR only and -fast vis
:\
sC9XPaY.png


KtAeva3.png


Oiqvx8Y.png


tAjpHWt.png


XIxxmiw.png


k3todCM.png


jorBiDm.png


tS1ITAz.png


y3kcBrv.png


FzZghH1.png


xJkaNEi.png


WwnMGZk.png


Glv6y9Z.png


WsKF78s.png


V6FIAlD.png


RbgtfrM.png


TUDSwBo.png


PZfOQkA.png


There is more screenshots, but maybe later.
 
Last edited:

Blade x64

Logical insanity
aa
Sep 3, 2009
239
633
"vrad.exe - 49 hours, 10 minutes, 24 seconds elapsed" - and it's HDR only and -fast vis
:\
sC9XPaY.png


KtAeva3.png


Oiqvx8Y.png


tAjpHWt.png


XIxxmiw.png


k3todCM.png


jorBiDm.png


tS1ITAz.png


y3kcBrv.png


FzZghH1.png


xJkaNEi.png


WwnMGZk.png


Glv6y9Z.png


WsKF78s.png


V6FIAlD.png


RbgtfrM.png


TUDSwBo.png


PZfOQkA.png


There is more screenshots, but maybe later.
Protip: full vvis makes vrad faster in CSGO. By how much, I'm not sure, but from what I saw there's little point in using fast vvis for a lighting test.
 

Flower_Shop_Guy

♪ -- ♫ -- ♪
aa
Mar 10, 2015
196
488
Protip: full vvis makes vrad faster in CSGO. By how much, I'm not sure, but from what I saw there's little point in using fast vvis for a lighting test.
I had a same thoughts, and I actually compiled it couple times with full vvis and vrad compile time was the almost same for me.
 
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Empyre

L6: Sharp Member
Feb 8, 2011
309
187
It looks like your shadows are at a resolution of 1 or 2. It makes for gorgeous shadows, but that is what is making vrad take so long, and it will make your map file huge.

EDIT: I have an idea: Make the areas wth the edges of the shadows separate brushes with the high resolution shadows, and the rest with much lower resolution. It will take some time and effort, but it might end up looking nearly the same, but with much faster compile time and a smaller file size.
 
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JeanPaul

L6: Sharp Member
Aug 5, 2010
286
279
Actually those sharp shadows are a result of CSM (cascade shadow mapping) - not lightmaps. CSM doesnt contribute to the compile time much if at all so its not that.
 
Mar 23, 2013
1,013
347
i7 3610QM. CS:GO have more advanced lighting, that's why compile time is much longer. Plus, my map have a lot of props and lighting sources.

no I mean, csgo has a bug that makes the compile time much slower with vrad the more cores your CPU has. No way the compile is supposed to take 2 days.

 
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Flower_Shop_Guy

♪ -- ♫ -- ♪
aa
Mar 10, 2015
196
488
no I mean, csgo has a bug that makes the compile time much slower with vrad. No way the compile is supposed to take 2 days.

OMG, thank's a lot. I really though, that maybe something wrong, because my TF2 maps compile time usually takes about less than hour, but yeah 50+ hours, that's waaaaaaay to long, I blame my self for not using google, lol, i'm so lazy.
And thanks Valve :\
 
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Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
no I mean, csgo has a bug that makes the compile time much slower with vrad the more cores your CPU has. No way the compile is supposed to take 2 days.

Not even that, even with the same CPU he's getting half the compile time for VRAD.

Valve, time for an update :)

@Flower_Shop_Guy how many cores/threads are you at?
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
can this be used on tf2? probably not, but if it is....