Halloween payloads and spells [Man needs help making a map?!]

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Smiley the Smile

L2: Junior Member
Dec 11, 2016
92
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I am in the process of making a Halloween-themed payload map and I really need help with 2 things:
1) Spell pickups act differently on my map for some reason,the spell hud doesn't show up.Is there some sort of entity that activates it or..?
2) plr_hightower_event's cart spews out spells when the cart is capped.How do I add that effect to my own payload?

Thanks for the help.
 

Powerlord

L3: Member
May 8, 2010
127
60
Thanks a lot!
But what about the cart spewing out spells thing?
I haven't looked at a decompiled version of hell tower, but I always assumed it was using the path_track's OnPass outputs with a pair of env_entity_makers (one per cart) and a point_template that references a tf_spell_pickup entity that has it's auto-materialize disabled.

Edit: Although, now that I think about it, there are probably better ways of doing this using the team_train_watcher or something.
 
Last edited:

Benoist3012

L3: Member
Dec 25, 2015
148
207
Unfortunately it's another hardcoded thing, it's the obj map dispenser that spawns spells when healing players, but it looks internally for helltower halloween scenario so yeah it's restricted to helltower. Sorry
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
540
Unfortunately it's another hardcoded thing, it's the obj map dispenser that spawns spells when healing players, but it looks internally for helltower halloween scenario so yeah it's restricted to helltower. Sorry

I did ask about this feature few months ago, that if it would be possible to implement into the maps. I would have wanted to use it with this cauldron, to make the spell pop out from it instead of lid dropping through the spell itself. In the mail, i was told they could take a look at exposing that feature to maps at some point but week ago i asked again and received no reply anymore. Either the team is busy or its sadly off the table. :-/