Ravenous (Ravine Event)

CTF Ravenous (Ravine Event) v4c

red3pit

High on melancholy
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Dec 3, 2016
262
309
Ravenous (Ravine Event) - by red3pit

The Witching Hour! When the wall between worlds grows weak and withered! Ravenous is a halloween remake of good old arena map Ravine. It includes gamemode change (from arena to capture the flag), underworld area, skeletons and more!

In order to make skeletons work, you have to download the nav file (https://drive.google.com/open?id=0B3Zc93gZhqGsdktkWGR1cDB0NEE) and throw it into your maps folder and if you're hosting a server, just upload the nav file onto it.

Original Map Created by Valve
Halloween Customization by red3pit

Map is almost finished, but if you notice any bugs or problems, report them here!

Spooky screenshots:
 

red3pit

High on melancholy
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Dec 3, 2016
262
309
- visual improvements
- chaged one of underworld's isle's to make it look less blocky
- added health and ammo on the highground in front of the intel rooms
- added NPCClip, to prevent the skeletons from going into spawns
- added two more pumpkin bombs
- removed one common spell from the underworld

v2 screenshots:
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v2 nav file

Read the rest of this update entry...
 
P

Prosciutto

this is one heck of a cool map but i did find some weird stuff you may want to fix

GrT8rGs.jpg

it's hard to see but this building doesn't make much sense

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these props doesn't make sense either since why would these brothers be here

KYZtzEw.jpg

not really a problem but i don't like how this building sits on this small rock

mkMI6FC.jpg

isn't this the church from mann manor but with different textures

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no 3d skybox?

SnZahax.jpg

i don't like how you have to make this weird jump to get some ammo. maybe lower it

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ye ok this pendulum makes zero sense

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this makes no sense either

i absulutely love this map and it actually felt like an actual halloween map. keep up the good work
 

red3pit

High on melancholy
aa
Dec 3, 2016
262
309
it's hard to see but this building doesn't make much sense

It's the building you're jumping into to get into hell, but with the house hat on it (cuz different dimmension). This does make sense for me.

these props doesn't make sense either since why would these brothers be here

It's so called "Easter Egg".

not really a problem but i don't like how this building sits on this small rock

You can only see it's sitting on this rock by nocliping. From normal perspective you (almost) can't.

isn't this the church from mann manor but with different textures

Indeed.

no 3d skybox?

Actually, 3D skybox is what you're looking at. Again, if you're not nocliped, it looks fine.

i don't like how you have to make this weird jump to get some ammo. maybe lower it

Even if I'd lower it, you'd still have to jump to get that ammo. I think crouch jump is not that big of a deal to get some ammo.

ye ok this pendulum makes zero sense

"And after all that, Merasmus, the one and only King of the Skull Isle said And here, will be the magical pendulum. Only the smartest wizards shall know it's true meaning."

The end
i had to put it somewhere

this makes no sense either

Railing going through the door. Seems legit to me.

i absulutely love this map and it actually felt like an actual halloween map. keep up the good work

Thanks.
 

red3pit

High on melancholy
aa
Dec 3, 2016
262
309
- added detail props to displacements
- minor detailing
- packed the nav file into the bsp
- added common spells spawning each 80 seconds in random places
- improved optimization a bit
- reduced the file size

Read the rest of this update entry...
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
this is one heck of a cool map but i did find some weird stuff you may want to fix
I'm too distracted by those achievement descriptions. Dutch is a way funnier looking language than I realized. Verdoofde! Raketsprong!