When to should I use props and when shouldn't I?

crazyben123

L1: Registered
Jul 15, 2017
3
0
I'm fairly new to the whole mapping thing and am issue I come across a lot is that I don't know when I should use a prop and when i should use the brush tool to make my own. For example I am currently making a ctf map, and I wanted to put the intel on a desk, but i couldn't find a good desk to use. So I made my own. Was that the correct thing to do? Should i have downloaded more resource packs until one that i liked? When should I use props and when shouldn't I use props?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Props provide extra levels of detail that would be difficult to accomplish with brushwork.Things like chairs or doors are props, but buildings, walls, grass, etc are made with brushes. Sometimes a mix of the two are used, and sometimes it's simply mapper preference that decides which to use. Badwater first stage combines brushwork and rock props to create its layout. A lot of rock wall props exist, but rock walls can also be made of displacement brushes.
 
M

My bad

You can convert complex brushwork into a prop using Propper.
If your desk consists of just a few brushes that aren't too small I'd simply turn it into a func_detail
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
The 2fort desk is a particularly sneaky bastard because it's literally made of a prop combined with two brushes. Probably so they could put overlays of pieces of office paper on top.