Where can I find the file that governs the design of the cash in MvM?

dacisco

L1: Registered
Sep 24, 2017
1
0
I'm looking to create a simple mod for my new MvM map that turns all money dropped into "red" money. I still want the money to drop so that it can benefit Scouts, while at the same time allowing players to "collect" the maximum available currency without a money collector for 2-4 player incursions.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
All MvM missions (which control the waves, what bots are in them, how much cash they drop, etc.) are located in tf/scripts/population.
 

PenolAkushari

Never Played MvM
Apr 28, 2017
51
26
All MvM missions (which control the waves, what bots are in them, how much cash they drop, etc.) are located in tf/scripts/population.

I don't think that pop files are able to change money type from usual to that "auto collected" type which appears when sniper kills robots, at least I didn't happen to see any functions like that.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
I don't think that pop files are able to change money type from usual to that "auto collected" type which appears when sniper kills robots, at least I didn't happen to see any functions like that.
Oh, right. I doubt that feature is exposed in any files, in which case you'd need a server mod that somehow changes green money to red.