- Apr 26, 2015
- 954
- 186
I don't think you understand how chain link fences work.
Okay I will make it less maze like. I was just trying to do something like Moonshine event and Vanguard with the three different pathways. Should i just take one of the paths out? To make it less maze like. I am just using the chain fence as just a visualizer to tell players that they cant go there. I will replace the chain within the next update.I don't think you understand how chain link fences work.
The map is a giant maze with overscaled combat areas linked together by long, boring hallways. Distance between mid and last is very long and mazelike, so any push through will be difficult, even for a coordinated team. Any uncoordinated team, such as your average pub, will have a tough time making it through, resulting in long stalemates.
Having a variety of routes isn't a bad thing, it's just slightly problematic when players can't figure out how to navigate them. cp_vanguard and koth_moonshine_event each have a reasonable number of routes. Vanguard has about 3 routes between each area, and they are all connected to facilitate easy movement between each route. Coming from spawn, your map starts out with 3 routes that split into 5 routes that aren't always connected to each other, making it difficult to understand the layout and move between routes.Okay I will make it less maze like. I was just trying to do something like Moonshine event and Vanguard with the three different pathways. Should i just take one of the paths out? To make it less maze like. I am just using the chain fence as just a visualizer to tell players that they cant go there. I will replace the chain within the next update.
Like a grey dev texture for the floor then.I would suggest changing the floor texture to make it easier to see where there is corners and edges
For example. It is preferable to use the 128 hu box textures as wall/roof textures and 32 hu dev textures for the floors.Like a grey dev texture for the floor then.
He's improving, don't knock him.im waiting for the time you stop doing the "rush layout - make 2 updates - abandon" thing. You should realy put more time in your maps and improove.