Compiler freezes on PortalFlow 0...1

tungmetla

L1: Registered
Sep 17, 2017
2
0
If I select the 'Normal' options in the compile window (F9), Hammer freezes at PortalFlow 0...1..., and the vvis.exe process takes 98% of CPU time.
The skybox is optimized, there are no leaks, and the map is relatively small. Other small maps compile without any problems. The problem occured when I copied the blue part of the map to the other side and made it red.
What can I do about it?
Code:
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  27/1024         1296/49152    ( 2.6%)
brushes                383/8192         4596/98304    ( 4.7%)
brushsides            2993/65536       23944/524288   ( 4.6%)
planes                1512/65536       30240/1310720  ( 2.3%)
vertexes              3964/65536       47568/786432   ( 6.0%)
nodes                 2259/65536       72288/2097152  ( 3.4%)
texinfos               292/12288       21024/884736   ( 2.4%)
texdata                  8/2048          256/65536    ( 0.4%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 3084/65536      172704/3670016  ( 4.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1507/65536       84392/3670016  ( 2.3%)
leaves                2287/65536       73184/2097152  ( 3.5%)
leaffaces             3594/65536        7188/131072   ( 5.5%)
leafbrushes           1144/65536        2288/131072   ( 1.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            20092/512000      80368/2048000  ( 3.9%)
edges                10783/256000      43132/1024000  ( 4.2%)
LDR worldlights         20/8192         1760/720896   ( 0.2%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips            256/32768        2560/327680   ( 0.8%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          3579/65536        7158/131072   ( 5.5%)
cubemapsamples           0/1024            0/16384    ( 0.0%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]     1567268/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]      326364/16777216 ( 1.9%)
entdata               [variable]       22402/393216   ( 5.7%)
LDR ambient table     2287/65536        9148/262144   ( 3.5%)
HDR ambient table     2287/65536        9148/262144   ( 3.5%)
LDR leaf ambient     15821/65536      442988/1835008  (24.1%)
HDR leaf ambient      2287/65536       64036/1835008  ( 3.5%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/1360     ( 0.1%)
pakfile               [variable]         401/0        ( 0.0%)
physics               [variable]      144332/4194304  ( 3.4%)
physics terrain       [variable]           2/1048576  ( 0.0%)
 

tungmetla

L1: Registered
Sep 17, 2017
2
0
both things are completely normal when compiling any maps.
Okay, thank you... I guess.
So if I double the size of the map, compile time can increase that much? It took a few seconds before I mirrored it, and now it takes 20 minutes. Is it possible that I have messed up something in the map?
 
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