All textures on map are black, tried everything [FIXED]

hondjo

L2: Junior Member
Feb 20, 2016
84
39
Inspired by https://tf2maps.net/threads/entire-map-black-please-help.21921/
I get the same issue as that so i didnt feel like making my own seperate screenshot

I have tried remaking the skybox so it doesnt leak at all. neither does it seem like its leaking
I've checked for lights that are set to a negative value in brushes. And there is no brush anywhere near the origin.
please help
 
Last edited:

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Is your map's origin within a brush?
Also, post your compile log, please.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Mar 23, 2013
1,013
347

mind that the website isn't perfect and some errors arent listed so look at the log yourself as well. There are some obvious errors in the log.

zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
44911 patches after subdivision
sun extent from map=0.000000
 

hondjo

L2: Junior Member
Feb 20, 2016
84
39
mind that the website isn't perfect and some errors arent listed so look at the log yourself as well. There are some obvious errors in the log.
I'm not a very experienced mapper, could you give me a brief explaination of what that means as I have no idea.

(the whole string below that^)
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Since there's no leak or anything yet it's still showing zero area child patch, my best guess is an invalid solid. Alt+P to use the error checker to see if there's a 'invalid solid structure', and if you did find one, remove it.
 

hondjo

L2: Junior Member
Feb 20, 2016
84
39
Since there's no leak or anything yet it's still showing zero area child patch, my best guess is an invalid solid. Alt+P to use the error checker to see if there's a 'invalid solid structure', and if you did find one, remove it.
Already tried, didn't find any errors this way.

this is what the map looks like
2hbeQj5.jpg
 
Last edited:
Mar 23, 2013
1,013
347
Compile parts of your map with the cordon tool :cordonedit::cordonenable: and see in which area of your level the error occurs. This way you might be able to hunt down the offending object, which is likely a brush.
The cordon tool allows to compile selected parts of your level without a leak.
 

hondjo

L2: Junior Member
Feb 20, 2016
84
39
Compile parts of your map with the cordon tool :cordonedit::cordonenable: and see in which area of your level the error occurs. This way you might be able to hunt down the offending object, which is likely a brush.
The cordon tool allows to compile selected parts of your level without a leak.
Didn't work. I chose a random part of the map and did it. The tunnel under the cap was properly lit and textured however the top of it was messed up. Is there any other fix?
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
The idea is to keep cordoning off different areas until you find where the problem is, and then cordon off smaller parts of that area to narrow it down.
 

hondjo

L2: Junior Member
Feb 20, 2016
84
39
[FIXED] I changed the skybox, and moved the map around a bit to be like 20 units above the origin. Seemed to work.