Hey guys again.
The map i have been building is a gravelpit style map. The problem that i have is that the teams won't swap if RED wins. If blue wins they do.
I have a game_round_win entity for team red forcemap reset no and switch teams yes.
This is triggered from the time entity and is:
OnFInished game_win_lose RoundWin Delay 0 and only once NO.
So when time runs out and red wins (Which it says) The teams won't swap.
The map i have been building is a gravelpit style map. The problem that i have is that the teams won't swap if RED wins. If blue wins they do.
I have a game_round_win entity for team red forcemap reset no and switch teams yes.
This is triggered from the time entity and is:
OnFInished game_win_lose RoundWin Delay 0 and only once NO.
So when time runs out and red wins (Which it says) The teams won't swap.