A Pit full of one map.

red3pit

High on melancholy
aa
Dec 3, 2016
262
309
Welcome to the apocalipse.
Take whatever you would like to (unless it's claimed).

mvm_waterfall (OPEN)
20170903010756_1.jpg

This was going to be my Mappers vs Machines contest entry. However, even tho I was happy that i finished the a1 layout and I almost had my pop files working (almost, because there are some problems with them, like all bots spawning at once or bots going only one way) I... Was dumb. I could ask for some help with logic and popfiles back then, to get all this working, but I was actually tired of working on this.

Map has all logic working (tank tracks are set, hatch working, bots can spawn without any problems and even engi/sniper hints) but nav_prefer, or however is it called, needs rework, because I had no idea how to make it properly.

If you're gonna work on this, tell me by posting on this thread. Don't forget to credit me.

Zip archive contains bsp, vmf, and two pop files. I don't remember if i have nav file somewhere, but if I'll find it, i will post it here as well.

Thank you for reading this and please, take care of my child. I may also work with you on this if you don't mind. *blink*blink*
Some other screens:
20170903010816_1.jpg
20170903010824_1.jpg
20170903010834_1.jpg
20170903010841_1.jpg
20170903010854_1.jpg
20170903010911_1.jpg
20170903010925_1.jpg

Edit: I forgot to say few more things. Map has some bad/smaller grid geometry, is not that well optimized (boxy skybox, cuz I gave up before I made a normal one), so you may want to get rid of these problems.
 

Attachments

  • mvm_waterfall_a1.zip
    6.2 MB · Views: 217
Last edited:

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
very impressive map, sad to see you ditch it so late into the development process. Although my mvm contest entry mvm_chase was plagued by compile (and submission issues) I did have working paths, and RC+ made working popfiles. If you need help would be happy to tell you how I did it, or send you an example. I could also look at popfiles, there could something I can do for them.
 

red3pit

High on melancholy
aa
Dec 3, 2016
262
309
very impressive map, sad to see you ditch it so late into the development process. Although my mvm contest entry mvm_chase was plagued by compile (and submission issues) I did have working paths, and RC+ made working popfiles. If you need help would be happy to tell you how I did it, or send you an example. I could also look at popfiles, there could something I can do for them.

Thanks, but as for now I will leave it here. If noone will pick this up, then I will ask you for some help.