koth_kouhai

KotH koth_kouhai _a4

AdriaLOL

L1: Registered
Mar 8, 2016
39
5
koth_kouhai - A viaduct-like map with a japanese theme

This is my second attempt to make a map, my first map was complete trash, as espected.

Hopefully i dont screw up this time

koth_kouhai is a japanese themed koth map inspired by sujin, sulfur and viaduct
 
Last edited:

AdriaLOL

L1: Registered
Mar 8, 2016
39
5
Alpha 2:

Minor changes:

  • Added sign overlays at both spawns
  • Added some roofs on the outside of the middle area
  • Rotated some missaligned health and ammopacks overlays
  • Changed some platforms into rocks
  • Changed a bit of the lighting in the map
  • Changed the amount of brightness of the altar
  • Fixed a missaligned building
  • Fixed a rock cliping trough a building
  • Lowered height of all pickups
  • Changed all the doorways into 2 types, 128hu and 256hu doorways
  • Made some tables larger
  • Made Spawn Rooms Taller hiding one door animation

Major Changes:
  • Changed a building into a displacement you can climb to by double jumping, rocket jumping etc.
  • Changed light_env colors
  • Made the sand less wide because its slippery and annoying
  • Changed the bamboo model because it blocked rockets and pipes
  • Changed the bridge models into one only brush-made bridge for sightline purposes
  • Made the altar bulding less wide
  • Added one more way to get on top of the bridge

Read the rest of this update entry...
 

AdriaLOL

L1: Registered
Mar 8, 2016
39
5
Alpha 3:

Minor Changes:

  • Fixed small RED Spawnroom
  • Added some barriers in spawns
  • Remade some stairs
  • Reduced Brightness on some lights
  • Optimized the skybox

Major Changes:
  • Changed some rocks into a building
  • Added a death pit at one side of the map
  • Redesigned mid

Read the rest of this update entry...
 
Last edited:

AdriaLOL

L1: Registered
Mar 8, 2016
39
5
Minor Changes:
  • Moved some stairs on the point
  • Moved some Healthpacks
  • Added some Healthpacks and Ammo
  • Changed some small Healthpacks into Medium ones
  • Changed the roofs underside into brushes
  • Added some playerclip on some doorways
  • Added another light in the spawns
  • Reduced the map brightness by a 100

Major Changes:
  • Lowered the bridge height
  • Made the point railway only accesible to jumping classes

Read the rest of this update entry...