CTF_2towers

CTF CTF_2towers A2.1

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
TBN - concept

This map is an concept for a remake of KOTH_sentry_City.

The buildings are done.

The logic works

I just can't decide what to put in the middle yet.

The screenshots are of me testing the map with mods.

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Glubbable

L2: Junior Member
Sep 1, 2013
53
146
You should be using TF2 textures, not HL2 textures. Also, your map appears to be fullbright, you need to put lighting in it or it's considered unplayable.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
I'll get onto that asap.

The lighting is on my todo list anyway.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
what play testing have you done?

I've checked the elevators work as the supposed to and played as both teams to see if the CTF logic works
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
Added lighting and fixed a minor door glitch on one of the lifts.

KNOWN BUGS:
I've also noticed the the "3" sign in one of the bases is stretched out far. I've already fixed this twice and it still does it. The stretched texture doesn't show in in hammer.

Read the rest of this update entry...
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103


Exploit!

The elevators can be used an shield to protect the Intel carrier in the ememy base.

This update fixes that exploit and prevent lift abuse.



New:

players can't use the lifts when carrying the Intel.

This is to prevent using the elevators as an shield when carrying the enemy Intel.


Fixes:
The funny "3" texture that was stretched has been removed.
 
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