Rosewater 72HR Version [PL] [Deleted]

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Heili

L3: Member
Jul 21, 2016
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Rosewater [PL] - The Storm Never Lifts

Kong King's Art style + Payload. Never mind the downpour from hell, the tracks are still dry enough to push a bomb through the cheery hills of Rosewater city.

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Designed with Half-Life and Team Fortress Classic inspiration.

pl_rosewater_a1 done in about 65 hours since contest start.
 
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Heili

L3: Member
Jul 21, 2016
114
59
A2:
- Entry choke now bends into a building leading to the park.
* Choke should be easier to defend and increase reliance on on teamwork to protect flanks
- Concrete at first flipped
- The park concrete is extended
- Clipped off signs fixing perch points
- Fixed storefront window being phaseable
- Everyone is served dinner now
- Details added to smooth aesthetics and gameplay
- BLU spawns more forward after the park is captured
- BLU spawn exit changed to flow out the far left (defender perspective)
- BLU first spawn door stays open for 2 seconds instead of 4.
- Added colour correction
- Added more thunder sounds
- Building by payload start expanded into a route
- Info Observers changed
- Added more cover at RED base to help defenders and fill in unused space
- Shadow control changed to be darker
- Fixed snag brush catching players in BLU spawn (thanks Glubbable)
- Bone followers are disabled on food now
- Removed contest entry game text
- Custom content added & packed correctly for the first time! (map photos, res files, textures, models, and so forth)
- Everyone is served dinner now
- Oh wait this is still considered a 72 hour map, A2 is not 72 hour at all

Read the rest of this update entry...
 
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